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Island.wad

   (11 reviews)
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About This File

Simple, your stuck on a Hellish Island, can you get off?


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Guest

Unknown date

  
Blah,blah,blah...... Shut the fuck up,STUPID!

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Grazza

Unknown date

  
It's a good map. Nothing too fancy, but it's fun to play and everything seems to work correctly.

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Guest

Unknown date

  
I agree. Good old map, not too difficult, but funny, specially with Brutal. 3.5/5

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Guest

Unknown date

  
I had fun with it, just wish there was a little more details.

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Guest

Unknown date

  
Great!!! DOWNLOAD THIS WAD NOW!!!!! :) 5/5-- Moti_The~Doom

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Guest

Unknown date

  
JINKIES! 5/5 - Nautilus

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Guest

Unknown date

  
Really cool for it's time. Nice overall flow and design. Gameplay is really good, too. 4/5

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Guest

Unknown date

  
Good fun. It's a sort of island/village. The design is very simple, but it's fluid; you can run around in circles provoking monster infights. It's the opposite of those levels where you carefully blast your way around each corner. The difficulty level would have been man-sized in 1995, although nowadays it's much easier, but still very entertaining. Gets better as it goes along.

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Guest

Unknown date

  
pretty fuckin nuts, luved it ^^

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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