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Island.wad

   (12 reviews)
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About This File

Simple, your stuck on a Hellish Island, can you get off?


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Meril

  

For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.

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Guest

Unknown date

  
Blah,blah,blah...... Shut the fuck up,STUPID!

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Grazza

Unknown date

  
It's a good map. Nothing too fancy, but it's fun to play and everything seems to work correctly.

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Guest

Unknown date

  
I agree. Good old map, not too difficult, but funny, specially with Brutal. 3.5/5

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Guest

Unknown date

  
I had fun with it, just wish there was a little more details.

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Guest

Unknown date

  
Great!!! DOWNLOAD THIS WAD NOW!!!!! :) 5/5-- Moti_The~Doom

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Guest

Unknown date

  
JINKIES! 5/5 - Nautilus

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Guest

Unknown date

  
Really cool for it's time. Nice overall flow and design. Gameplay is really good, too. 4/5

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Guest

Unknown date

  
Good fun. It's a sort of island/village. The design is very simple, but it's fluid; you can run around in circles provoking monster infights. It's the opposite of those levels where you carefully blast your way around each corner. The difficulty level would have been man-sized in 1995, although nowadays it's much easier, but still very entertaining. Gets better as it goes along.

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Guest

Unknown date

  
pretty fuckin nuts, luved it ^^

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  • File Reviews

    • By stevenaaus · Posted
      Awesome Doom 2 chaos with a fresh look and weapons. Cheers The new weapons remind me of Q1 Malice. Loving the chainsaw replacement.
    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
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