Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

WADCOMP.EXE and EXTRACT.EXE (also includes LIST.EXE)

   (4 reviews)
Sign in to follow this  

Guest

About This File

EXTRACT.EXE and WADCOMP.EXE are two utilities for compiling WAD files. Together, these two programs should let you build a "custom" WAD file. WADCOMP.EXE is the actual "compiler", and EXTRACT.EXE is a powerful tool for extracting stuff from WAD files. You will find them especially useful if you want to manipulates WADs in a way other programs won't let you. Since these utilities work with directory entries (lumps), you can use them with any valid WAD file, be it a Doom2 WAD or a Heretic WAD.

Also included in this distribution is LIST.EXE, which lets you view the directory of a WAD file. There are many programs out there that do that, and I am including mine only for your convenience, just in case you don't already have one. Also, LIST.EXE will let you check if a WAD file contains a certain entry in batch mode.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

There are no reviews to display.

  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
×