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Death 2 You Wad

   (8 reviews)
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About This File

Designed for Doom II. The firs level I tried to make.


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Guest

Unknown date

  
if its ur first level u tried makin, good job, though there were a few minor errors, such as the texture alignment, but i dont believe your editor has anything to fix it, its a cool level, but small, easy for first levels, which i like, i dont like first levels being all hard at the start then next level their boring.. but good work tho, i'll give it a 3 tho

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Unknown date

  
Pretty nice for a first attempt 3of5 Loper

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Guest

Unknown date

  
eh, its okay. 3/5 stars. I agree with the person who said that there is too many health items. anyway, i found a bug where i shot a demon and his foot like started glitching through the platform that is next to the green floor. If you know what I mean. If you don't it really doesn't matter anyway.

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Guest

Unknown date

  
Plain, cramped, and linear, it looks almost like a SLIGE map set in a sewer environment. It's not bad, but it just seems uninspired. --2/5

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Guest

Unknown date

  
This early map is mostly harmless and easy. Some easy monsters in a mildly mazy complex of acid tunnels. Not very interesting. 1/5 -Milian

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DoomTheRobot

Unknown date

  
This was Great! Although there were too many health items laying around. Other than that it was a good map!

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  • File Reviews

    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
    • By NuMetalManiak · Posted
      as usual, Death-Destiny draws inspiration from The Mucus Flow, with greenery and silver turret embankments. only it's not as complicated, as this is actually a speedmap. little health at the beginning makes this part really hard, along with the secret plasma gun chambers. the crates are cute at times, the ambushes actually are kinda annoying, especially with how pop-up monsters are used. definitely look out for the spiderdemon reveal, that will likely be a jumpscare when the arachnotrons show up. the red skull fight that follows is hard as hell too. worth checking out, it's much shorter than Disturbia, but doesn't follow the same mechanics.
    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
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