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Diehard ver 1.0 for DOOM 2

   (4 reviews)
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Diehard is a level designed with the advanced player in mind. It contains many traps and is meant for single person play only.


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Unknown date

  
This is from July 1995. It has over 400 monsters, which is unusually fierce for an amateur level of the period. It gets off to a terrible start, with a useless 1994 corridor, but things improve quickly - the design remains crude (the teleporters are all misaligned, and the monsters don't see you until you enter their area, which makes a couple of bits much too easy), but there's lots of action. Final battle = infight city.

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Unknown date

  
A nice map, done by the same duo who made the likewise good certdeth.wad. The rooms are all bare and a little ugly (the first part has a definite pre-Doom 2 feeling), but the gameplay's good, with clever traps, close-quarter fighting as well as large areas with tons of monsters to waste. The progression is also nicely done, you're never lost and always have a place to go. It all ends with a massive fight, so be prepared. The overall difficulty here shouldn't be overwhelming if you watch your step. --3/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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