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Series

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About This File

3 levels of DooM II mania. I made the plot which you can read below. I wanted to include different music, but due to lack of utilites, I could not create any. You should find these levels fun, and I made it so that each level continues off of the last one. Please let me know what u think. Contact me at my e-mail address. :


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Unknown date

  
Three levels dated July 1993, which can't be right. I assume he never finished his megawad. Map01 is an atmospheric introduction where you descend into hell, with only a handful of monsters. Still, I resent hunting for secrets only to be given loads of health etc at the start of the next level. Map02 has way too many flashing lights and a maze that doesn't show up on the automap; Map03 is better, but still very simple and annoying and cramped (and flashing).

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Unknown date

  
the first level had a nice atmisfeer but it all kinda went down hill from thair.. way to mutch helth and ammo and the monster placemint wasint grait eather.. 2/5

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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