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DeuTex/DeuSF 3.6 (Linux version)

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About This File

Features of DeuTex:

- reverse engineer existing PWAD
- compose your own wall textures, reusing DOOM patches or adding your own patches as bitmaps (.BMP)
- add your own floors (still quite tricky. see manual)
- add your own sprites (a bit tricky. see manual)
- replace the ressources you want in all PWAD (missions, sounds, graphics,...)
- simple WAD creation directives (text file)
- simple directory structure (for the ressources)
- work in batch mode (like a compiler). (see manual\deutex.txt for details) - compatible with the level editors (like DEU)

Feature of DeuSF:

recreate a complete sprite and flat PWAD from a partial sprite or flat PWAD and the main WAD of DOOM.


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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
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