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E1M1SAS.WAD

   (8 reviews)
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About This File

This level replaces Episode 1, Map 1. It is a stand-alone level and *NOT* intended to blend in with the standard DOOM levels. The skill levels are different than what you may be used to. "Ultra Violence" is a major monster-fest and intended only for experienced mouse users. "Hurt Me Plenty" is more comparable to the standard "Ultra Violence". "Hey, Not Too Rough" and that other one are for you wimpy players...


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Sui Generis

  
Yes, this is a good level for '94 using a sort of "prison in caves" theme. There are varied rooms and areas with a lively monster population to quell and as mentioned above the soulsphere sequence is cute and relatively intricate. A secret is required to access the blue key, but this is in the same room and easily found. Looks-wise the map lacks variety in textures, though the marble hall leading to the redstone area looks half decent. None of it is an eyesore and the map is fun to boot. Worth a play!

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Guest

  
Early 1994 map, so rated as such. Underground level in E1M1 style. Layout is varying, there is some nice decoration, and ambiance is good. Gameplay @ UV is quite good, challenging and varying, and has some nice tricks. Note that in 1994 most players didn't have a mouse, which made it even more challenging - but imo always fair. Overall: for that time quite good, and even in 2015 worth a play for nostalgia lovers, so solid 4*.

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Guest

  
good stuff

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Guest

Unknown date

  
Great wad!

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Unknown date

  
This is a pretty good early wad - the design is tasteful although very bland, but there's no shortage of action, and there are a couple of clever bits. The section with the soulsphere made me smile. It becomes more grandiose as it goes on, and the ending has a clever forced perspective corridor. The biggest problem is that you can run past a lot of the second half of the level. And what the f is a "hollaback girl"?

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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