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E1M1SAS.WAD

   (8 reviews)
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About This File

This level replaces Episode 1, Map 1. It is a stand-alone level and *NOT* intended to blend in with the standard DOOM levels. The skill levels are different than what you may be used to. "Ultra Violence" is a major monster-fest and intended only for experienced mouse users. "Hurt Me Plenty" is more comparable to the standard "Ultra Violence". "Hey, Not Too Rough" and that other one are for you wimpy players...


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Sui Generis

  
Yes, this is a good level for '94 using a sort of "prison in caves" theme. There are varied rooms and areas with a lively monster population to quell and as mentioned above the soulsphere sequence is cute and relatively intricate. A secret is required to access the blue key, but this is in the same room and easily found. Looks-wise the map lacks variety in textures, though the marble hall leading to the redstone area looks half decent. None of it is an eyesore and the map is fun to boot. Worth a play!

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Guest

  
Early 1994 map, so rated as such. Underground level in E1M1 style. Layout is varying, there is some nice decoration, and ambiance is good. Gameplay @ UV is quite good, challenging and varying, and has some nice tricks. Note that in 1994 most players didn't have a mouse, which made it even more challenging - but imo always fair. Overall: for that time quite good, and even in 2015 worth a play for nostalgia lovers, so solid 4*.

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Guest

  
good stuff

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Guest

Unknown date

  
Great wad!

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Unknown date

  
This is a pretty good early wad - the design is tasteful although very bland, but there's no shortage of action, and there are a couple of clever bits. The section with the soulsphere made me smile. It becomes more grandiose as it goes on, and the ending has a clever forced perspective corridor. The biggest problem is that you can run past a lot of the second half of the level. And what the f is a "hollaback girl"?

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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