***** DOOM 2 PWADS & DEH: DA KILLS v1.0 *****
-Two futuristic levels with a story plot.
-Multiplayer cooperative play is required
to complete missions. Single and death-
match are placed ONLY for entertainment!
-New maps, textures, sprites, sound tracks,
sound effects, enemies, weapons, story,
three v1.9 multiplayer demos, and shocks.
-Awesome designs, traps, and special FXs.
-Optimized + compressed = playable speed.
"D A K I L L S" Created by /| n t
Title :"Da Kills" Final Release (08-01-1995)
DOOM 2 v1.9 is recommended to run this pwad!
Author :Phillip Pi (aka /| n t)
Email Addresses :email@example.com
:You can find me on IRC #doom as Ant or AntDude
Misc. Author Info. :I am a DOOMaholic ant. :) I am also a Cougar under-
graduate at Azusa Pacific University located in
:I have multiple physical disabilities. As you can see, I
am normal like everyone else.
Brief Description :You and your buddies were sent to an UAC WDS -- Union
Aerospace Corporation Waste Disposal Site -- to search
for any survivors and activate the automatic self-
destruct in the center.
* * * * * READ THE MINI-INTERACTIVE STORY FOR MORE INFORMATION. * * * * *
* PLAY INFORMATION *
Map Number :MAP01 - 02
Single Player :Yep! (Not fun as multiplayers mode, and you will not
be able to exit the level) :P. Play cooperative mode
to finish the two maps :).
Cooperative 2-4 Player :Ya! Map 02 is huge so, ummm.... :) It is REQUIRED to
finish the maps.
Deathmatch 2-4 Player :Heck Yeah! (Purpose is to KILL!!!!) It is a hunting
level with a huge map. Have a hard time
finding each other? Naw....
Difficulty Settings :Hurt Me Plenty difficulty level has less enemies and
weapons, but gameplay is faster. This is recommended
for advanced DOOM players. There are lots of sneaky
traps! Look out for the cemetery. Sorry about the
SLOW speed of my pwad. If it is too slow, try using
F5, resize the screen, pick Hurt Me Plenty difficulty
level (less objects), or play with NO monsters :). It
is fast in deathmatch with no monsters. Ultra-Violence
difficulty level has more decorations than Hurt Me.
Plenty (improves speed in the level.)
New Sounds :[Nod] Just a few though. You will have to find them.
New Music :Of course!
New Graphics :Yes. New sky graphics, textures, and sprites.
Demos Replaced :Demo #1 is a cooperative multiplayer game.
Demo #2 is a deathmatch multiplayer game.
Demo #3 is a 3-players deathmatch game.
Ant, Ice Bomb, The Dragon, and Tarzan were the players.
Others :DeHackEd v2.4 -- DAKILLS.DEH for new weapons, enemies,
* CONSTRUCTION *
Base :Does it looked modified? I think not. New level from
an imp's horrible scratch!
Build Time :Ask that ugly baron behind you. Total editing time
would be more than a year.
Editor(s) used :DOOM Editing Utility (DEU) v5.21 GCC
DEU ][ (Hacked)
DOOM BSP Node Builder v1.2x
DM2CONV v3.1 and GFXMAKER v3.0
DOOM Music Editor v1.0a
MIDI 2 MUS Converter v2.04
NewWadTools (NWT) v1.3
Borland Turbo C++ v3.0 for DOS
My brain cells -- I need to recompile my brain nodes --
hands, computer systems, etc. OOPS! I went too
far, huh? :)
Known Bugs :Speed will be slow in some areas, especially in the
beginning of map 02. Just live with it or go buy a
faster computer :). My previous releases were even
slower! These maps were designed on a 486 DX2/66
machine. I tried my best to optimize this release.
:Missing yellow keycard is NOT a bug! Like I said
before, cooperative play is REQUIRED.
:IDDQD God Mode will kick you out to DOS.
This is NOT a bug. :) Cheaters never win!
:If there are any other bugs, please report them to me!
I must exterminate them like killing ants! :>
Comments by DOOMaholics :"I love this game." --NBA Fans [g]
:"Your pwad is too hard and slow!" --Nozzle
:"I loved riding on those core elevators!" --Futurist
:"Quit making your pwad so big." --Nozzle
:"DIE! DIE! DIE! DIE! DIE!" --Ant in a dm.
:"I need aid!!" --Ant in a cooper. play.
:"Ouch!" --S. Spiff. in a cooper. game.
:"You are correct, sir." --Fletch
:"Your level should be in DOOM III!" --Scorpion
:"Bull." --S. Spiff killed by Ant in a dm.
:"Can you say light amplification?" --S. Spiff in a
dm after killing Ant.
Single/Co. Tips :SAVE OFTEN!! These maps are NOT easy!
Deathmatch Tips :Some of the computer activations and traps can be useful in a
deathmatch. Experiment with these before playing a dm. For
example (in a hidden area unseen on the map), lure your
opponent(s) to the multi-teleporter room. Since the exit
teleporter is closed for 30 seconds, you can use the regular
teleporters to scare and attack him/her (she can look sexy in
that armor suit :)~ [g]) since no one can get out for awhile.
:ALTDEATH is preferred in this long distance deathmatch.
* READ THIS! * COPYRIGHT / PERMISSIONS *
1. Authors may NOT use this level as a base to build additional levels.
2. You MAY distribute this WAD, provided you include all of its files, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
3. DO NOT ADD THIS TO ANY DOOM WAD PACKAGE! I am sick of down-
loading new episode pwads that have old levels I have already seen and
played before. :P
* WHERE TO GET THIS AWESOME PWAD *
FTP Sites :ftp.cdrom.com /pub/doom2/... (DOOM HQ Site) and its mirror
sites, including ftp.idsoftware.com.
BBS Numbers :Jungle II (818) 914-9010 located in Glendora, CA [Have to become
:FRAG IT! Call any "GOOD" BBS.