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MOTION.WAD

   (21 reviews)
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About This File

A large level with graphics added, pause to look at the scenery or stare at the clouds. No hurry, you have a long way to go.

Developed for Single play. Difficulty settings control enemy encounters. At all skill levels the same puzzles exist.

No traps exist that can't be escaped.

Ration your ammunition, especially at Ultra-Violent level.

I've included graphics to use in motion effects.

Games in progress can be saved.

If anyone completes the level at Ultra please email a LMP. I've tried and failed, but then I'm a miserable player.

I've developed this under 1.2, but finished development and testing under 1.666. I believe it will run under both versions of Doom, but a LMP should be recorded under 1.666 because it will run about 256k.

If a hint is needed in the room with many transporters, remember the transporter has many sides (examine all of them).

To run the game, use MOTION.BAT and then select episode 2. The graphics are temporary and will not affect DOOM.WAD. Graphics will not successfully convert for DOOM II.


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Never_Again

  
An average 1994 WAD, not great, not bad. Better than its "sequel", at least. I played without the new textures, BTW.

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Guest

Unknown date

  
It's OK.

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Guest

Unknown date

  
This is a big ole' map from 1995, with a typically angular bug-splat design. It relies far too much on unmarked non-secret doors, such that you have to press every bit of wall in order to progress. The texturing and detailing is a mess, and the action is simple although it improves. On the other hand it's slightly more ambitious than other maps of the period, with a range of different locations and styles, but it's nonetheless unexceptional for 1995 and unimpressive nowadays.

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Unknown date

  
OI! Larry! NO!

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Unknown date

  
awful

Awful

AWful

AWFul

AWFUl

AWFUL

AWFUL!

AWFUL!!

AWFUL!!!

A W F U L ! ! ! ! ! ! ! !

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Unknown date

  
The new graphics seem out of place the monster and item placement seems random at best and the level desgin is underdetailed and poorly thought out. -Captain Napalm

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Unknown date

  
This map has very little going for it. It has all the usual beginner bugs, and poor layout. One slightly redeeming quality of the map is the ending section, which IIRC contained a bit of action. Still, this is hardly enough to warrant a download. Oh, and contrary to "popular belief" UV max can be done. --1/5

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Unknown date

  
I don't think anyone would have played this map if I hadn't given it spectacularized its failure. You owe me one, Larry! I made you famous! -sargebaldy (12-14-9)

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Unknown date

  
Weird, but fun.

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Unknown date

  
Sarge Baldy reviewed this. He said it sucked. He was absolutely fucking right. BAN THIS PIECE OF CRAP

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Unknown date

  
I think this wad is good. But judge for yourself, rather than being put off by its critics.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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