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MOTION.WAD

   (21 reviews)
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About This File

A large level with graphics added, pause to look at the scenery or stare at the clouds. No hurry, you have a long way to go.

Developed for Single play. Difficulty settings control enemy encounters. At all skill levels the same puzzles exist.

No traps exist that can't be escaped.

Ration your ammunition, especially at Ultra-Violent level.

I've included graphics to use in motion effects.

Games in progress can be saved.

If anyone completes the level at Ultra please email a LMP. I've tried and failed, but then I'm a miserable player.

I've developed this under 1.2, but finished development and testing under 1.666. I believe it will run under both versions of Doom, but a LMP should be recorded under 1.666 because it will run about 256k.

If a hint is needed in the room with many transporters, remember the transporter has many sides (examine all of them).

To run the game, use MOTION.BAT and then select episode 2. The graphics are temporary and will not affect DOOM.WAD. Graphics will not successfully convert for DOOM II.


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Never_Again

  
An average 1994 WAD, not great, not bad. Better than its "sequel", at least. I played without the new textures, BTW.

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Guest

Unknown date

  
It's OK.

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Guest

Unknown date

  
This is a big ole' map from 1995, with a typically angular bug-splat design. It relies far too much on unmarked non-secret doors, such that you have to press every bit of wall in order to progress. The texturing and detailing is a mess, and the action is simple although it improves. On the other hand it's slightly more ambitious than other maps of the period, with a range of different locations and styles, but it's nonetheless unexceptional for 1995 and unimpressive nowadays.

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Unknown date

  
OI! Larry! NO!

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Guest

Unknown date

  
awful

Awful

AWful

AWFul

AWFUl

AWFUL

AWFUL!

AWFUL!!

AWFUL!!!

A W F U L ! ! ! ! ! ! ! !

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Unknown date

  
The new graphics seem out of place the monster and item placement seems random at best and the level desgin is underdetailed and poorly thought out. -Captain Napalm

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Unknown date

  
This map has very little going for it. It has all the usual beginner bugs, and poor layout. One slightly redeeming quality of the map is the ending section, which IIRC contained a bit of action. Still, this is hardly enough to warrant a download. Oh, and contrary to "popular belief" UV max can be done. --1/5

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Unknown date

  
I don't think anyone would have played this map if I hadn't given it spectacularized its failure. You owe me one, Larry! I made you famous! -sargebaldy (12-14-9)

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Unknown date

  
Weird, but fun.

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Unknown date

  
Sarge Baldy reviewed this. He said it sucked. He was absolutely fucking right. BAN THIS PIECE OF CRAP

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Unknown date

  
I think this wad is good. But judge for yourself, rather than being put off by its critics.

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  • File Reviews

    • By Bobber the Wise · Posted
      Starts off mildly amusing in an inane way. The rapid plunge into stupidity leaves one awestruck, providing an indelible mark of wonder on the player.    Pros: Map 21 is aptly named.   Cons: everything
    • By Hypпotiк · Posted
      Awesome stuff, The description gave way to more imagination while playing the wad, love it. Textures looked beautiful. It presents quite a challenge for the weary heretic.
    • By Scotty · Posted
      A challenging but well thought out and balanced map. Skill is rewarded and mistakes punished.
    • By Roofi · Posted
      Sorry , I'm too lazy to translate my long review in french without using a translator , so I will summarize in one sentence : It's a really chalenging map with a moody but magical atmosphere , I really loved it.   You can check my detailed review here , I hope google translator will work well :   http://doomfrance.forumactif.com/t4691-review-maps-de-paul977#141921   Here is my demo in Ultra-violence , I didn't have enough ammo to kill the very last vile. :(   DEMO    
    • By InterdimensionalInterloper · Posted
      This is an amazing piece of work. I got pissed trying to find the red key but thats just my own dumbness I guess. You got slopes and sectors that spin and everything!
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