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MOTION.WAD

   (21 reviews)
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About This File

A large level with graphics added, pause to look at the scenery or stare at the clouds. No hurry, you have a long way to go.

Developed for Single play. Difficulty settings control enemy encounters. At all skill levels the same puzzles exist.

No traps exist that can't be escaped.

Ration your ammunition, especially at Ultra-Violent level.

I've included graphics to use in motion effects.

Games in progress can be saved.

If anyone completes the level at Ultra please email a LMP. I've tried and failed, but then I'm a miserable player.

I've developed this under 1.2, but finished development and testing under 1.666. I believe it will run under both versions of Doom, but a LMP should be recorded under 1.666 because it will run about 256k.

If a hint is needed in the room with many transporters, remember the transporter has many sides (examine all of them).

To run the game, use MOTION.BAT and then select episode 2. The graphics are temporary and will not affect DOOM.WAD. Graphics will not successfully convert for DOOM II.


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Never_Again

  
An average 1994 WAD, not great, not bad. Better than its "sequel", at least. I played without the new textures, BTW.

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Guest

Unknown date

  
It's OK.

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Guest

Unknown date

  
This is a big ole' map from 1995, with a typically angular bug-splat design. It relies far too much on unmarked non-secret doors, such that you have to press every bit of wall in order to progress. The texturing and detailing is a mess, and the action is simple although it improves. On the other hand it's slightly more ambitious than other maps of the period, with a range of different locations and styles, but it's nonetheless unexceptional for 1995 and unimpressive nowadays.

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Unknown date

  
OI! Larry! NO!

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Guest

Unknown date

  
awful

Awful

AWful

AWFul

AWFUl

AWFUL

AWFUL!

AWFUL!!

AWFUL!!!

A W F U L ! ! ! ! ! ! ! !

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Unknown date

  
The new graphics seem out of place the monster and item placement seems random at best and the level desgin is underdetailed and poorly thought out. -Captain Napalm

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Unknown date

  
This map has very little going for it. It has all the usual beginner bugs, and poor layout. One slightly redeeming quality of the map is the ending section, which IIRC contained a bit of action. Still, this is hardly enough to warrant a download. Oh, and contrary to "popular belief" UV max can be done. --1/5

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Unknown date

  
I don't think anyone would have played this map if I hadn't given it spectacularized its failure. You owe me one, Larry! I made you famous! -sargebaldy (12-14-9)

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Unknown date

  
Weird, but fun.

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Unknown date

  
Sarge Baldy reviewed this. He said it sucked. He was absolutely fucking right. BAN THIS PIECE OF CRAP

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Unknown date

  
I think this wad is good. But judge for yourself, rather than being put off by its critics.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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