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Blitzkrieg (Lightning War!)

   (1 review)
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About This File

An 8 level deathmatch fest of all original DOOM II levels (I've been hoarding them!). I feel all the aforementioned wads I created suck, and these are 1000% better! To give you an idea of what I like (and what you should be playing!) here is a list of my favs.

- All DANZIG & IGOR levels (DANZIG17 rulz!) - The BOBxx and DWELLxx series (BOB11 is my fav!) - GKPAK (GKDMx) levels - 2DIE - BLITZKRG levels 3 & 5

If you like any of these levels, then I'll guarantee you'll find something here for you. Some of these are quite different than the others so check out all eight of them. These were designed primarily for the way I like to play deathmatch (Skill 5, -deathmatch), but I included skill levels for other play styles as well. All levels created by me with the exception of level 4 by Abdulah (100% his) and level 2 Ryan (100% his idea, 30% his design, the rest mine)

- ALL exits are clearly marked!!!!

Level 1: Dethfest - Good flow, mid-sized level, good for 2 people and excellent for 3 or 4.

Level 2: Megalith - Concept wad, Run around on platforms, blow your buddies ass off and keep yours out of the acid! Jump INTO the centre pool for the plasma and teleport the hell out! Corner teleports take you to the opposite corner.

Level 3: Nice and small, with room for 4 (mega-bloodbath!!), perfect for 2. Hit the switch and run outside around the corner for the plasma rifle. The BFG is only accessible if you start there. - DANZIG style level

Level 4: Paztor Switch by rocket pillar lowers rocket, plasma & exit lifts (co-op exit). Features some automatic doors. The 2 switches in the berserk room lift 2 sets of stairs between the 2 main areas.

Level 5: Cozy little fragfest for 2 (or more psychos!). Exit switch opens the real exit to the right and behind of it. Remember, the plasma & BFG are only a hop & skip away! ;) - DANZIG style level

Level 6: Nice open level, with no plasma rifle. If you get a BFG camper, send a nice UAC standard issue, high explosive, armour- piercing, depleted uranium projectile his way (i.e. ROCKET his ass the hell out of there!).

Level 7: My latest pwad. You must shoot the blue skull switches from the tower (shotgun or bullet) to open the doors for the plasma & BFG. Entering & exiting the tower close those doors. Check out the cool midgrate doors (borrowed from HAVOC.WAD by Driller).

Level 8: Something I had laying around. Built around the central rocket launcher area. The rocket lifts are automatically lowered. A bit big for 2 but great for 3 or 4.

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Smart layouts for the most part. Seems like it would make for an energetic DM

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.