Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Blitzkrieg (Lightning War!)

   (1 review)
Sign in to follow this  

Guest

About This File

An 8 level deathmatch fest of all original DOOM II levels (I've been hoarding them!). I feel all the aforementioned wads I created suck, and these are 1000% better! To give you an idea of what I like (and what you should be playing!) here is a list of my favs.

- All DANZIG & IGOR levels (DANZIG17 rulz!) - The BOBxx and DWELLxx series (BOB11 is my fav!) - GKPAK (GKDMx) levels - 2DIE - BLITZKRG levels 3 & 5

If you like any of these levels, then I'll guarantee you'll find something here for you. Some of these are quite different than the others so check out all eight of them. These were designed primarily for the way I like to play deathmatch (Skill 5, -deathmatch), but I included skill levels for other play styles as well. All levels created by me with the exception of level 4 by Abdulah (100% his) and level 2 Ryan (100% his idea, 30% his design, the rest mine)

- ALL exits are clearly marked!!!!

Level 1: Dethfest - Good flow, mid-sized level, good for 2 people and excellent for 3 or 4.

Level 2: Megalith - Concept wad, Run around on platforms, blow your buddies ass off and keep yours out of the acid! Jump INTO the centre pool for the plasma and teleport the hell out! Corner teleports take you to the opposite corner.

Level 3: Nice and small, with room for 4 (mega-bloodbath!!), perfect for 2. Hit the switch and run outside around the corner for the plasma rifle. The BFG is only accessible if you start there. - DANZIG style level

Level 4: Paztor Switch by rocket pillar lowers rocket, plasma & exit lifts (co-op exit). Features some automatic doors. The 2 switches in the berserk room lift 2 sets of stairs between the 2 main areas.

Level 5: Cozy little fragfest for 2 (or more psychos!). Exit switch opens the real exit to the right and behind of it. Remember, the plasma & BFG are only a hop & skip away! ;) - DANZIG style level

Level 6: Nice open level, with no plasma rifle. If you get a BFG camper, send a nice UAC standard issue, high explosive, armour- piercing, depleted uranium projectile his way (i.e. ROCKET his ass the hell out of there!).

Level 7: My latest pwad. You must shoot the blue skull switches from the tower (shotgun or bullet) to open the doors for the plasma & BFG. Entering & exiting the tower close those doors. Check out the cool midgrate doors (borrowed from HAVOC.WAD by Driller).

Level 8: Something I had laying around. Built around the central rocket launcher area. The rocket lifts are automatically lowered. A bit big for 2 but great for 3 or 4.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

lupinx-Kassman

  
Smart layouts for the most part. Seems like it would make for an energetic DM

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×