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The Basement (first of a series)

   (3 reviews)
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This is the basement of a large power plant recently taken over. Several Space Marines have already failed to retake. It is crucial that this plant not remain in enemy hands. It is reported that there are spiders in the basement...

The layout of this plant is NOT 'steering'. By that I mean that the layout does not force you down any particular path. There are suggestions (in the form of dead marines) that you take a different route - it's up to you to head the warnings left by your late comrades who thought to charge right in, pistol flashing. The building is logically laid out and as realistic as DOOM2 allows. Again - this WAD is very free-form. Attention to detail and realism are the watch-words here. Explore. If you are one of those who go charging into every room - you WILL die. This level can kill-you-quick. Try to put yourself in your guys shoes - would YOU really sprint into the middle of an enemy filled room??? Fools rush in, etc... 'nuff said. Husband your resources. There is plenty of ammo to complete the level - if you don't waste it. Make those shots count, Marine! There are no real puzzles to figure out to complete the level. If something seems impossible for you to accomplish, either there is probably another way to get the same results or else you don't HAVE to go that way to complete the level. All weapons, including the backpack, are available, except the BFG. This is a large WAD designed primarily for single player and coop play by *cooperative* coop players. Due to the size, a 50 MHz 486 is recommended. Skill levels: Skill levels are incorporated with Hurt Me Plenty roughly equivalent to Ultra-Violence in the original game. Ultra-Violence is meant to be a real challenge, even to the best doomers. Even I die occasionally on UV.


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DoomTheRobot

Unknown date

  
For a wad made in 95', this is pretty good. I enjoyed the new sounds too.

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Guest

Unknown date

  
Good fun. It's an attractive powerplant map, and for July 1995 the level of detail and interest is very impressive. It has a non-linear path and some replacement sounds of variable quality, although the pistol sound is an improvement on Doom's. It's not so large that you can get lost, and the mood and attention to detail is held throughout. A forgotten semi-classic of the early days.

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  • File Reviews

    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
    • By lupinx-Kassman · Posted
      It sure is Bill. This minisode is as singleplayer as singleplayer can be, and its for doom2 despite doom1 map names being used. Guessing it was converted at some point and the textfile wasn't updated. Its still accurate about one thing though: it comes with psounds.wad. They're exquisitely obnoxious. Other than that the levels are decent. The layouts for the first three maps almost look like they were drawn without any grid. All of those vertical and horizontal lines were saved for map04, which looks to be completely made of squares and rectangles.
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