DOS-based Map Editor
*** Improvements new to v1.31
Auto-teleporter creation: use in LD or SE mode
more extensive, specific & useful error checking
Old(!) builder; using v1.0 again, no SE-merging problem
snap-options from preferences panel
texture replace checks floors, ceilings
many minor improvements
EDMAPCFG bugs fixed
even better at updating TXT->DATs
..and of course, a faster viewer..
*** new to v1.30
much better viewer; faster! bugs fixed!
more multiple-selection (INS and DEL) control:
sector split, merge, supporting objects, multiple vertex break, etc.
much better texture aligning; not bound to sector, adjusts X and Y offsets.
more checking, checking options panel in preferences.
new vertex info bar; enter LineDef lengths.
cleaner algorithms & main data structure routines (faster??)
better memory management (more free memory??)
all data compiled from text files; edit TXTs for your own descriptions,
EdMap will automatically rebuild outdated files.
more colorful map display: colored action LineDefs, 2-S LDs always grey, etc.
pro-mode panels for byte-/bit-wise editing any object. (press space bar)
comments? suggestions? bugs? ..& access to internet:
mail me (or write to rec.games.computer.doom.editing,
I read it often & my mail gets stuffed fast)
Like EdMap? Give it to a friend (who has a reg'd copy of DOOM, DOOM-II,
or HERETIC). Don't like it? Tell me what to improve.