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Cage of Death

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About This File

This is my first wad, so I'd appricate any feedback. This is a wad design for pure Deathmatch (as it was ment to be) only, which means, no BFG or Plasma! only one chain gun, but lots of shotguns, super-shotguns and a few rocket launchers.

The basic form of the level is a big oval with a giant cage-looking-thing in the middle. there are also a couple of coriders leading off from the main room. the trick of this level, is that most of the weapons are in that big middle cage... It's fairly easy to get into and out of (you can tp in [;) lots of opertunities for tp frags;)] and open the door via a couple of switchs, and you can get out by walking over certain spots in the floor (clearly marked).) BUT, if the other player/players knows how (you'll do it accidently alot before you figure it out) they can start/stop the ceiling crusher! crushing your foes to death is always fun >;)

Also, there's one monster... A cyber-demon in the crusher area... I just put him in there to make life intresting at the begining of the game.

Dare you brave the Cage of Death? Can you grab the rocket launcher and shoot your friend before the ceiling crushes you? play and find out....

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.