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30 Small DOOM II Deathmatch Wads!

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About This File

I have downloaded ninety of the smallest deathmatch wads I could find and combined them into three separate combo wads -- 30WADS1.WAD, 30WADS2.WAD AND 30WADS3.WAD.

Here was my criteria for determining if a wad made the final cut:

1. The wad was posted to ftp.cdrom.com between May and July, 1995 (this puts it into the deathmatch2 directory).

2. The zipped wad was less than 20k. (Or at least less than 30k.)

3. The author gave permission for compilations. (I tried to check this pretty thoroughly.)


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Doomkid

Unknown date

  
There are about 3 good maps hidden away in this huge hunk of crap. Map27 looks good, the rest are generally shit, sometimes featuring lots of HOMs and other bugs.

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  • File Reviews

    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
    • By Rimantas · Posted
      I think it's made not for playing because it's unplayable.
    • By whirledtsar · Posted
      Does it have a lot of details and some creative Boom scripting? Absolutely. Is it actually fun to play? Absolutely not.
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