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   (1 review)
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About This File

Watch. Because if your opponent sees you first, he can follow you and destroy you. Listen. Because in this not too big, not too small level, you can be heard from anywhere in the level, through the many passageways connecting everything. Watch your back. Because in this action-packed deathmatch only wad, your enemies can come out of nowhere, from any direction. There's nowhere to hide, no secrets. Just you, and hell. It's up to you. You have to learn how to loose your opponent, then come up behind them and crush them, because in this wad, it's all skill--and the person with the biggest gun doesn't always win. Everything is perfectly balanced, from the monsters to the weapons.

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Here's an unsung classic - this is a very curvy and interconnected level, and it varies from wide open spaces to cramped, curved corridors. There's a fair bit of height variation, but it mostly feels like one floor. The texturing is very abstract, but not too ugly. Overall, it's a fun map to just get lost in, and it would make for very tense duels or very fun Death matches.

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  • File Reviews

    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.