Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Lotus

   (1 review)
Sign in to follow this  

Guest

About This File

Watch. Because if your opponent sees you first, he can follow you and destroy you. Listen. Because in this not too big, not too small level, you can be heard from anywhere in the level, through the many passageways connecting everything. Watch your back. Because in this action-packed deathmatch only wad, your enemies can come out of nowhere, from any direction. There's nowhere to hide, no secrets. Just you, and hell. It's up to you. You have to learn how to loose your opponent, then come up behind them and crush them, because in this wad, it's all skill--and the person with the biggest gun doesn't always win. Everything is perfectly balanced, from the monsters to the weapons.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Kapanyo

  
Here's an unsung classic - this is a very curvy and interconnected level, and it varies from wide open spaces to cramped, curved corridors. There's a fair bit of height variation, but it mostly feels like one floor. The texturing is very abstract, but not too ugly. Overall, it's a fun map to just get lost in, and it would make for very tense duels or very fun Death matches.

Share this review


Link to review
  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
×