Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Mysaw

   (4 reviews)
Sign in to follow this  

Guest

About This File

This is a simple graphics patch that replaces the chainsaw from DOOM/DOOMII with a reasonable facsimile of my Husqvarna 272xp. (Stihl fans, please be patient. If this goes over I may try a patch of an 064 next. :-)

I figured a real badass space marine doesn't need to worry about kickback when he's hacking up monsters, so I did away with the chainbrake.

I also "loosened the chain", added a "green weenie" air filter, and a wrap around handlebar for maximum carnage. I've replaced the titlepic and the ending text page with variations on the chainsaw theme. I replaced the skull-selector with a cute little running Husky.

I wanted to add more realistic chainsaw sounds, but they kept coming out too fast, etc... despite the fact that I followed the rules. I've got some awesome sounds thanks to the guys at Cloud Nine sound studio in Chico, CA. If there is enough support for the patch, I may try again later. Suggestions are welcome.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
titlepic was the best part

Share this review


Link to review
Guest

Unknown date

  
Wrong,most of the time Doom players don't realize how hard it is to make GOOD Doom sprites..cut him some slack,i bet if the above poster tried,the result would be Worse than the Doom Anomaly Shotgun.-Ddrummer321 0

Share this review


Link to review
Doomkid

Unknown date

  
I can't get it to work :(

Share this review


Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
×