Title : Ledges-3 of Doom II
Filename : LEDGES3X.WAD date: (7/27/95)
Author : Neil R. Bonner
Email Address : firstname.lastname@example.org (primary)
Misc. Author Info : Designer of 2DIE.WAD, LEDGES-X.WAD
Description : This level is a conversion and
enhancement of LEDGES3I for Doom II.
: It adds 4 teleporters, the super
: shotgun, barrels and some special
: light effects. The textures have
: been redone and aligned correctly.
Additional Credits to : Mark K. Gresbach, author of the great
: LEDGES Series of DOOM 1.
* Play Information *
Episode and Level # : MAP01 (Doom II)
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Recomended # of players (deathmatch) : 2
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
Monster Types : None
* Construction *
Base : LEDGES3I.WAD
Tools Used : Editors: RG DoomED v2.86, DeeP v7.30
Nodes: DeepBSP 3.1d
Known Bugs : None. Email me if you find any.
Additional Description: I added a lot more weapons and made the
deathmatch starts within easy reach of weapons. The transporters
will take you to the cage allowing you a chance at the Plasma
Rifle. There is a quick escape out of the cage, which can add
to the telefrags! If you jump from the highest ledge towards the
rocket launcher, it will trigger the rocket launcher piller to
perpetually descend and rise.
Please, email me with your comments if you like this wad. Also,
please send me your best demos of this level!
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
FTP sites: ftp.cdrom.com (and mirrors)
BBS numbers: Software Creations BBS