Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


   (3 reviews)
Sign in to follow this  


About This File

GOOD GODS, another single/multi player doom2 wad. This one'll blow your socks off and mail 'em to mars. Poetic license (i am speaking crap). Doesn't matter... or does it? Who knows? (sings) who cares? for me? C'est La Vie. I love ELP. I think the L has the best solo songs tho. Who knows who i'm talking about? Oh well, if you don't know it doesn't matter. How's life? Good? Shitty? Just remember you'll end up where you are supposed to go, and when you get there you'll go "hmmmm, here i am". (i think i've been drinking a bit too much). Anyway, this wad is ok. The first level is straight-forward blasting, (something sadly lacking with most wads these days, well i think so anyway). The second is something like you've NEVER seen EVER EVER BEFORE. Ever. It ain't that great actually but i bet you can't do it with a mouse. If you can, mail me a demo, doesn't matter what version. You know what? I'm going to put a demo in. NO!! don't try to stop me, i've thought about it and my decision is FINAL! Probably only a demo of level one, maybe level two. It'll be v1.666, but it's real easy to change it so it'll work on v1.9 or whatever. Just read the DOOM specs.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Unknown date

This gets off to a bad start, with a lengthy readme that's just a lot of drivel. Map01 is a lot of single-file corridors in a techbase style, you run down them firing your shotgun until the level ends. Map02 is just a large square slime room with a winding elevated catwalk. The author's only other single-player effort, id=3713, was rubbish as well.

Share this review

Link to review

Unknown date

Well my socks didn't even feel a slight breeze - "crock of shite" - poetic bollocks!

Share this review

Link to review
  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.