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Escape from 22ventry

   (7 reviews)
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About This File

This level was an experiment in sprite development. Live "actors" were photographed in all the required sprite positions and the resultant pictures scanned on an Aries flatbed scanner and retouched using Picture Publisher. The level is really just a vehicle for the sprites, but I've tried to make it challenging and playable! I would welcome any comments.


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Walter confetti

  

I've got in knowledge of this wad from Wadarcheology and from Sir Robin's review WAD page before that, but never had the chance to play it properly until today. This is a really unique and fun map, looks and plays pretty good (even the maze section is fun) with a pretty good layout, strongly interconnected between all the maps, grandiose architecture and room design (especially the lowering corridor in the cave), maybe a little squarish but it's pretty good.

New graphics and sprites are pretty cool and fun, how the Caco dude has been done?

Overall, pretty epic and fun map!

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Unknown date

  
good wad.

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Unknown date

  
Crashes ZDoom and GZDoom

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Unknown date

  
This here is one of my favorite WADS. The level design is excellent (and rather large) and the graphics aren't too bad. I don't know about sound, since my sound card is screwed up, but there is really nothing wrong with it at all. The only bugs I could find were some misaligned textures on some stairs. 5/5 -R

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Unknown date

  
Don't bother...

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Unknown date

  
Works fine in Doomsday and PRBoom. The new sprites certainly converted well to the Doom palette and are sharp looking, but the level itself is unspectacular.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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