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   (2 reviews)
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About This File

Hello, and welcome to the third installment in the UCA storyline! Of the 3 thus far, this one is probably the hardest. It is designed for single player, though coop mode is supported but not tested. Deathmatch, however, is NOT supported, as DIOPATRA is a bit too large and too dark to make an enjoyable deathmatch wad. Difficulty levels are supported but limited to basically "hurt me plenty" or "ultra-violent."

DIOPATRA is an almost completely cavernous wad. As such, it is DARK and a bit mazy. It is rather non-linear; you have to determine for yourself the best way to go about completing and exploring the different sections. This is a fairly dangerous wad - as noted, it happens to be rather dark, though I have included several lite-goggles to help...if you find them. DIOPATRA looks and works best if you don't jack up the gamma correction, so play this one at night or in a dark room. Don't blame me if you play in broad daylight and can't see much - you've been warned! :)

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Unknown date

A large, dark, hellish maze, with some sewer parts. This one's pretty good. The fights aren't too easy (you may have to search a bit for ammo sometimes), there are some nice traps, and the layout is quite non-linear, so you can run around the map almost any way you like. The texturing is a bit monotonous, but it's all convincingly designed. However, some things about the gameplay are a little confusing, and I felt like I more or less stumbled upon the keys and the exit. --3/5

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Unknown date

This is dated May 1994. It's E2M3, although the underground lava theme feels like something from E3. It's less detailed than a real E3 level but the design isn't bad; 120 baddies, good balance of health and ammo. Very angular and sprawling, the constant presence of demons makes me long for the double shotgun, several of the rooms feel superfluous, and it doesn't "build" to anything - the exit is just another door. But for mid-1994 it's very good.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.