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DIOPATRA

   (4 reviews)
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About This File

Hello, and welcome to the third installment in the UCA storyline! Of the 3 thus far, this one is probably the hardest. It is designed for single player, though coop mode is supported but not tested. Deathmatch, however, is NOT supported, as DIOPATRA is a bit too large and too dark to make an enjoyable deathmatch wad. Difficulty levels are supported but limited to basically "hurt me plenty" or "ultra-violent."

DIOPATRA is an almost completely cavernous wad. As such, it is DARK and a bit mazy. It is rather non-linear; you have to determine for yourself the best way to go about completing and exploring the different sections. This is a fairly dangerous wad - as noted, it happens to be rather dark, though I have included several lite-goggles to help...if you find them. DIOPATRA looks and works best if you don't jack up the gamma correction, so play this one at night or in a dark room. Don't blame me if you play in broad daylight and can't see much - you've been warned! :)


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Argenteo

· Edited by Argenteo

  

Talpodia -> Diopatra. Lava rock caverns with lots of demons. Jump in the fire.

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Maximum Matt

  

Love the atmosphere in this one.  Very dark, very evil

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Guest

Unknown date

  
A large, dark, hellish maze, with some sewer parts. This one's pretty good. The fights aren't too easy (you may have to search a bit for ammo sometimes), there are some nice traps, and the layout is quite non-linear, so you can run around the map almost any way you like. The texturing is a bit monotonous, but it's all convincingly designed. However, some things about the gameplay are a little confusing, and I felt like I more or less stumbled upon the keys and the exit. --3/5

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Guest

Unknown date

  
This is dated May 1994. It's E2M3, although the underground lava theme feels like something from E3. It's less detailed than a real E3 level but the design isn't bad; 120 baddies, good balance of health and ammo. Very angular and sprawling, the constant presence of demons makes me long for the double shotgun, several of the rooms feel superfluous, and it doesn't "build" to anything - the exit is just another door. But for mid-1994 it's very good.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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