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Mall

   (15 reviews)
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About This File

This DOOM II deathmatch wad with a mall theme. It should be used with deathmatch 2.0 Includes around 80 new textures (And a movie) 6 new sounds, new music, all weapons but the BFG. Very open level, main mall hall with around 8 stores to fight in. You thought playing hide and seek in a mall was fun! Wait until you try deathmatch in one!

Stores include Music store Sporting goods store TV store Computer store Book store Arcade Closed pet store Movie theater Food court


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Guest

  
Funny old map. Well made for the era.

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Guest

  
My most played doom wad of ALL TIME! -DarknessConcept

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Guest

Unknown date

  
Really cool map, too bad the crappy music and lame sound fx kill it.

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Guest

Unknown date

  
Not too bad for a 95 map, although quite empty on both detail and items.

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Guest

Unknown date

  
Ignoring the cheesy sound effects, this is a classic level and very impressive for its time. (fraggle)

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Guest

Unknown date

  
One of the best I've ever DM on. Awesome stuff -Androsynth

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Guest

Unknown date

  
very good map. Love the exit!!! walnut was here.

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Guest

Unknown date

  
Totally Classic

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Guest

Unknown date

  
Silly little map. Cheesy sound effects, and some mis-fitting music, but its still a good DM map. I'd say keep up the good work. ~Hank

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hex11

Unknown date

  
Good stuff! One of the few DM maps we used to play in back in the day. The cheesy music/sound was part of the charm, and helped to make it stand out from other wads as a totally different experience. I put it in same ballpark as School Doom, cheese.wad, Mr. Smiley Head's Safari, etc.

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Guest

Unknown date

  
Very cool map, except the music and cheesy sound fx totally kills it.

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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