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Walkabout (Version 2.0)

   (4 reviews)
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About This File

Designed for Doom II. Fight in crowded rooms as a team or single player. You might call this hack'n'slash. I have used all monsters except Spiderboss. Tips: Use the small arena (revealed later in game) to fight the cyberdemon. Some switches opens two doors. Some teleports gives different landings from time to time.

This wad gives plenty of oppertunity to let the monsters finish themselves off.

I have built in extra rooms (and a teleport too!) for you teamplayers (cooperative mode), so you can finish the monsters off more quickly. These places are not available in single player without IDCLIP.

There is a small slowdown in the first big room you enter. I have tried different things, but none helped much.


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Argenteo

  

Lots of infighting, sometimes obscure switchy nightmares and teleporters, under pressure since the first pool of nukage.

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Unknown date

  
Coulda been good,but wasn't.

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Guest

Unknown date

  
Had a lot of fun with this level. Certainly proves to be difficult from a pistol start, but not impossible. You'll recognize Jens' style from the Memento Mori series.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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