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GLADIATOR v2.2

   (7 reviews)
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About This File

You've done your job -- you saved mankind for what seems like the millionth time, and for what? Sure, you get a few thousand dollars, but the thing you need right now is some good old fashioned R & R. With your money, you purchase a room at the Holiday Hotel and pay the clerk. You take your key, go to your room, and right as you're about to insert it, you're not at the hotel anymore. You've been teleported, but where?

There's no time to think about it. Cacodemons, demons, imps, and even your old friend Mancubus are all going to make you feel sorry you ever came here, even if it was against your will. You look around; a double barreled shotgun. A big grin creeps across your face. You grab it, put on the radiation suit nearby and show those imps who's boss. You turn around and walk forward, until you come to the end. You keep going, fall, run to escape the fiery coals, and find yourself looking at a giant arena surrounded by red torches where cyber demons and spider bosses fight it out to the death.

It is the year 2012, and where these guys come from, that's when their `Olympics' are held. Only these aren't the usual Olympics; this is an all-out war where the populous send out their finest warriors to battle it out in a vicious fight to the death. You've intruded on their little game, and now they're sending their body guards to make sure it doesn't happen again.


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Zahid

  
its so disorganized in terms of layout and design,that even unintentionally you can skip more than half of monsters and map.authors try to create slaughter map i guess didn't succeed...i love T2 midi though...

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Unknown date

  
in a figet between dave shipel and galiger.. who do you think wood win?....OH yes the wad.. it sucks.. 0/5

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Unknown date

  
I liked it - it's playable, and the single cyber fight after the lift was kinda tricky

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Unknown date

  
This comes with an enormously bloated 7,000-word (!) readme which has a long section of level design tips. It's hilarious, because the level is so awful, unbelievably awful. The author greatly overestimated his talents. It's a big mess, with loads of cyberdemons and spider masterminds set up to fight each other, loads of power-ups sitting around randomly, random textures, hand-drawn rooms. Zero stars for the level, five stars for the comedy.

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Unknown date

  
It's not too good, but I've played much worse wads.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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