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GLADIATOR v2.2

   (7 reviews)
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About This File

You've done your job -- you saved mankind for what seems like the millionth time, and for what? Sure, you get a few thousand dollars, but the thing you need right now is some good old fashioned R & R. With your money, you purchase a room at the Holiday Hotel and pay the clerk. You take your key, go to your room, and right as you're about to insert it, you're not at the hotel anymore. You've been teleported, but where?

There's no time to think about it. Cacodemons, demons, imps, and even your old friend Mancubus are all going to make you feel sorry you ever came here, even if it was against your will. You look around; a double barreled shotgun. A big grin creeps across your face. You grab it, put on the radiation suit nearby and show those imps who's boss. You turn around and walk forward, until you come to the end. You keep going, fall, run to escape the fiery coals, and find yourself looking at a giant arena surrounded by red torches where cyber demons and spider bosses fight it out to the death.

It is the year 2012, and where these guys come from, that's when their `Olympics' are held. Only these aren't the usual Olympics; this is an all-out war where the populous send out their finest warriors to battle it out in a vicious fight to the death. You've intruded on their little game, and now they're sending their body guards to make sure it doesn't happen again.


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Zahid

  
its so disorganized in terms of layout and design,that even unintentionally you can skip more than half of monsters and map.authors try to create slaughter map i guess didn't succeed...i love T2 midi though...

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Unknown date

  
in a figet between dave shipel and galiger.. who do you think wood win?....OH yes the wad.. it sucks.. 0/5

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Unknown date

  
I liked it - it's playable, and the single cyber fight after the lift was kinda tricky

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Unknown date

  
This comes with an enormously bloated 7,000-word (!) readme which has a long section of level design tips. It's hilarious, because the level is so awful, unbelievably awful. The author greatly overestimated his talents. It's a big mess, with loads of cyberdemons and spider masterminds set up to fight each other, loads of power-ups sitting around randomly, random textures, hand-drawn rooms. Zero stars for the level, five stars for the comedy.

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Unknown date

  
It's not too good, but I've played much worse wads.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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