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YakWorld

   (14 reviews)
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About This File

What is Yak World? The simple and clear answer is that we haven't got a clue. Many sections are highly nifty, but if it resembles a theme park or some sort of yak-infested planet we'd be the last to know. It lacks theme, unity, some of the things we love to see in a healthy WAD. We admit it! Don't hurt us.

However, Yak World shows a clear progression from Yak Man's initial stumblings in Deu 5.0 ("oh boy, let's put a 1024 drop right here, and many shotgunners") to an expert overuse of linedefs in 5.1 to create lighting effects, ultimately bringing Deu to a crushing halt, unable to create or delete sectors without giving over 1000 warnings and crashing at the end of the compiling process... These problems have been identified by UpJohn Co; Deu warnings are definitely a contributing factor to male-pattern baldness.

Of special note is the secret sewer area, which I rather like, being it my idea and all. If you haven't played it you haven't played the game, or something like that.

Features of Yak World include aforementioned unfinished sewer system, big drops, scary things with light, weird texture replacements, guns, rockets, lack of spider demons. Lots of secrets I can't tell you about. Go play that wad!


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Guest

Unknown date

  
Nice level whit a lot of "kawaii*" texture. CHECK!:The guy in TV in E1M9... too stupid!

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Guest

Unknown date

  
A huge old map. Pretty good for its age, anyway. **** -sargebaldy

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Guest

Unknown date

  
One star for the TV in E1M9...

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Guest

Unknown date

  
This is an eccentric early level, with some clever design - triggered sound samples, some polyobjects, metal grates in the ceiling - although it is all generally odd. It's not as bizarre as "The Sky May Be" and it's quite playable and entertaining. It's good to play whilst listening to In-a-gadda-da-vida by Iron Butterfly. Every medium has one of these early, inventive one-offs.

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Guest

Unknown date

  
First .wad I ever played and still as funny, creepy and original as ever. Thanks Spacklers!

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Guest

Unknown date

  
A true legend from all that time ago. Loved it then, love it now :)

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Guest

Unknown date

  
awesome level i like e1m1 on this but i don't care for e1m9 on this in other words e1m1 on this rating 10 e1m9 on this rating 2

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Guest

Unknown date

  
Bizarre pwad from Doom's early years. It's no "The Sky May Be", but for 1994 it was weird enough. My favorite part was the arena with the crazy announcer. 3/5

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Unknown date

  
First Doom .wad I've ever played! Didn't know about the -file parameter back then; me and father tried to play the level by incorporating it in the Doom IWAD by hex editing the files, heh. -- spank

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Unknown date

  
I did (and still do) like the neat effects and engineering tricks (such as the congratulations speech at the end), the TV etc. This level directly inspired 'The Sky May Be' (which people either love or loath)

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Unknown date

  
Great bizzare level. 4 stars for level design, -1 for the fucking rocket launcher explosion sound, +1 for the arena, brilliant :) Don't take this one too seriously. I didn't find the secret level but regardless of it's quality the first map is 4 star material.

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  • File Reviews

    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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