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YakWorld

   (14 reviews)
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About This File

What is Yak World? The simple and clear answer is that we haven't got a clue. Many sections are highly nifty, but if it resembles a theme park or some sort of yak-infested planet we'd be the last to know. It lacks theme, unity, some of the things we love to see in a healthy WAD. We admit it! Don't hurt us.

However, Yak World shows a clear progression from Yak Man's initial stumblings in Deu 5.0 ("oh boy, let's put a 1024 drop right here, and many shotgunners") to an expert overuse of linedefs in 5.1 to create lighting effects, ultimately bringing Deu to a crushing halt, unable to create or delete sectors without giving over 1000 warnings and crashing at the end of the compiling process... These problems have been identified by UpJohn Co; Deu warnings are definitely a contributing factor to male-pattern baldness.

Of special note is the secret sewer area, which I rather like, being it my idea and all. If you haven't played it you haven't played the game, or something like that.

Features of Yak World include aforementioned unfinished sewer system, big drops, scary things with light, weird texture replacements, guns, rockets, lack of spider demons. Lots of secrets I can't tell you about. Go play that wad!


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Unknown date

  
Nice level whit a lot of "kawaii*" texture. CHECK!:The guy in TV in E1M9... too stupid!

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Guest

Unknown date

  
A huge old map. Pretty good for its age, anyway. **** -sargebaldy

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Unknown date

  
One star for the TV in E1M9...

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Guest

Unknown date

  
This is an eccentric early level, with some clever design - triggered sound samples, some polyobjects, metal grates in the ceiling - although it is all generally odd. It's not as bizarre as "The Sky May Be" and it's quite playable and entertaining. It's good to play whilst listening to In-a-gadda-da-vida by Iron Butterfly. Every medium has one of these early, inventive one-offs.

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Unknown date

  
First .wad I ever played and still as funny, creepy and original as ever. Thanks Spacklers!

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Unknown date

  
A true legend from all that time ago. Loved it then, love it now :)

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Unknown date

  
awesome level i like e1m1 on this but i don't care for e1m9 on this in other words e1m1 on this rating 10 e1m9 on this rating 2

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Unknown date

  
Bizarre pwad from Doom's early years. It's no "The Sky May Be", but for 1994 it was weird enough. My favorite part was the arena with the crazy announcer. 3/5

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Unknown date

  
First Doom .wad I've ever played! Didn't know about the -file parameter back then; me and father tried to play the level by incorporating it in the Doom IWAD by hex editing the files, heh. -- spank

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Unknown date

  
I did (and still do) like the neat effects and engineering tricks (such as the congratulations speech at the end), the TV etc. This level directly inspired 'The Sky May Be' (which people either love or loath)

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Unknown date

  
Great bizzare level. 4 stars for level design, -1 for the fucking rocket launcher explosion sound, +1 for the arena, brilliant :) Don't take this one too seriously. I didn't find the secret level but regardless of it's quality the first map is 4 star material.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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