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YakWorld

   (14 reviews)
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About This File

What is Yak World? The simple and clear answer is that we haven't got a clue. Many sections are highly nifty, but if it resembles a theme park or some sort of yak-infested planet we'd be the last to know. It lacks theme, unity, some of the things we love to see in a healthy WAD. We admit it! Don't hurt us.

However, Yak World shows a clear progression from Yak Man's initial stumblings in Deu 5.0 ("oh boy, let's put a 1024 drop right here, and many shotgunners") to an expert overuse of linedefs in 5.1 to create lighting effects, ultimately bringing Deu to a crushing halt, unable to create or delete sectors without giving over 1000 warnings and crashing at the end of the compiling process... These problems have been identified by UpJohn Co; Deu warnings are definitely a contributing factor to male-pattern baldness.

Of special note is the secret sewer area, which I rather like, being it my idea and all. If you haven't played it you haven't played the game, or something like that.

Features of Yak World include aforementioned unfinished sewer system, big drops, scary things with light, weird texture replacements, guns, rockets, lack of spider demons. Lots of secrets I can't tell you about. Go play that wad!


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Unknown date

  
Nice level whit a lot of "kawaii*" texture. CHECK!:The guy in TV in E1M9... too stupid!

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Unknown date

  
A huge old map. Pretty good for its age, anyway. **** -sargebaldy

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Unknown date

  
One star for the TV in E1M9...

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Unknown date

  
This is an eccentric early level, with some clever design - triggered sound samples, some polyobjects, metal grates in the ceiling - although it is all generally odd. It's not as bizarre as "The Sky May Be" and it's quite playable and entertaining. It's good to play whilst listening to In-a-gadda-da-vida by Iron Butterfly. Every medium has one of these early, inventive one-offs.

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Unknown date

  
First .wad I ever played and still as funny, creepy and original as ever. Thanks Spacklers!

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Unknown date

  
A true legend from all that time ago. Loved it then, love it now :)

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Unknown date

  
awesome level i like e1m1 on this but i don't care for e1m9 on this in other words e1m1 on this rating 10 e1m9 on this rating 2

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Unknown date

  
Bizarre pwad from Doom's early years. It's no "The Sky May Be", but for 1994 it was weird enough. My favorite part was the arena with the crazy announcer. 3/5

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Unknown date

  
First Doom .wad I've ever played! Didn't know about the -file parameter back then; me and father tried to play the level by incorporating it in the Doom IWAD by hex editing the files, heh. -- spank

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Unknown date

  
I did (and still do) like the neat effects and engineering tricks (such as the congratulations speech at the end), the TV etc. This level directly inspired 'The Sky May Be' (which people either love or loath)

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Unknown date

  
Great bizzare level. 4 stars for level design, -1 for the fucking rocket launcher explosion sound, +1 for the arena, brilliant :) Don't take this one too seriously. I didn't find the secret level but regardless of it's quality the first map is 4 star material.

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  • File Reviews

    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
    • By Roofi · Posted
      A strange huge manor to explore with some sexy secret pics and many baddies. I didn't found this level really fun to be honest but it has many creatives ideas for a limit-removing map and a very obscure progression. Totally not recommaned for beginners because of the mandatory sr50-jumps and very limited resources on UV. PPPP has many vanilla tricks , especially the deep water effect when you walk in the water.   Detailed review : http://doomfrance.forumactif.com/t3832p50-boom-eternal-slumber-party#139129    My UV saveless demo (must be launched with ESP.wad) : DEMO    
    • By Roofi · Posted
      Grime looks like a more hellish version of Scythe 2's map 25 mainly because it uses an altered and darker version of the music "Intolerance" from Seiken Desentsu 3 and it was heavily inspired from Scythe 2 Map 23-25 . I actually found Grime way easier than Erik Alm's map . The health and ammo were indeed quite plentyful and above all Grime doesn't have those annoying and overpowered space marines. Inversely , Grime has more high-tier monsters but you can make them easily infight.   It doesn't figure among my favourite maps from Death-destiny but that remix of "Intolerance" is fucking awesome. :)   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My UV saveless demo : DEMO
    • By Roofi · Posted
      A tough speedmap made by Death-destiny with many questionable textures choices but I really enjoyed the moody atmosphere thanks to the music. However , this map is not as tough as others death-destiny's works even if a lot of monsters encounters happen in cramped spaces.   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My saveless demo done on UV: HERE
    • By Roofi · Posted
      Clearly not the best work from Didy but a good level after all. The map is short and has no secret. The totally brown techbase and the brown landscape were not really memorable but I loved the beach and the underwater area near the end. The gameplay frustrated me a bit because of the abuse of sniping enemies at the beginning and the also the lack of armor. UV-max is impossible too because an enemy is stuck.   My usual french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#140928   FDA Demo : Here
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