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YakWorld

   (14 reviews)
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About This File

What is Yak World? The simple and clear answer is that we haven't got a clue. Many sections are highly nifty, but if it resembles a theme park or some sort of yak-infested planet we'd be the last to know. It lacks theme, unity, some of the things we love to see in a healthy WAD. We admit it! Don't hurt us.

However, Yak World shows a clear progression from Yak Man's initial stumblings in Deu 5.0 ("oh boy, let's put a 1024 drop right here, and many shotgunners") to an expert overuse of linedefs in 5.1 to create lighting effects, ultimately bringing Deu to a crushing halt, unable to create or delete sectors without giving over 1000 warnings and crashing at the end of the compiling process... These problems have been identified by UpJohn Co; Deu warnings are definitely a contributing factor to male-pattern baldness.

Of special note is the secret sewer area, which I rather like, being it my idea and all. If you haven't played it you haven't played the game, or something like that.

Features of Yak World include aforementioned unfinished sewer system, big drops, scary things with light, weird texture replacements, guns, rockets, lack of spider demons. Lots of secrets I can't tell you about. Go play that wad!


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Unknown date

  
Nice level whit a lot of "kawaii*" texture. CHECK!:The guy in TV in E1M9... too stupid!

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Unknown date

  
A huge old map. Pretty good for its age, anyway. **** -sargebaldy

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Unknown date

  
One star for the TV in E1M9...

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Unknown date

  
This is an eccentric early level, with some clever design - triggered sound samples, some polyobjects, metal grates in the ceiling - although it is all generally odd. It's not as bizarre as "The Sky May Be" and it's quite playable and entertaining. It's good to play whilst listening to In-a-gadda-da-vida by Iron Butterfly. Every medium has one of these early, inventive one-offs.

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Unknown date

  
First .wad I ever played and still as funny, creepy and original as ever. Thanks Spacklers!

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Unknown date

  
A true legend from all that time ago. Loved it then, love it now :)

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Unknown date

  
awesome level i like e1m1 on this but i don't care for e1m9 on this in other words e1m1 on this rating 10 e1m9 on this rating 2

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Unknown date

  
Bizarre pwad from Doom's early years. It's no "The Sky May Be", but for 1994 it was weird enough. My favorite part was the arena with the crazy announcer. 3/5

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Unknown date

  
First Doom .wad I've ever played! Didn't know about the -file parameter back then; me and father tried to play the level by incorporating it in the Doom IWAD by hex editing the files, heh. -- spank

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Unknown date

  
I did (and still do) like the neat effects and engineering tricks (such as the congratulations speech at the end), the TV etc. This level directly inspired 'The Sky May Be' (which people either love or loath)

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Unknown date

  
Great bizzare level. 4 stars for level design, -1 for the fucking rocket launcher explosion sound, +1 for the arena, brilliant :) Don't take this one too seriously. I didn't find the secret level but regardless of it's quality the first map is 4 star material.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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