An excellent E4 replacement. Good use of traps. Window and ledge fighting is common, but complacency invites a hellstorm of imp fireballs from afar. The custom textures fit the eerie aesthetics, although the design is somewhat generic and some maps snag the player along jutted wall lips. Disappointing new sounds as there were no weapons changes, yet are horribly distorted, abrupt, and tonally blase. Nothing a mod can't overcome. Ammo and medkit shortage encourages safe gameplay.
A mix of good and bad maps. Worth playing for the good. In particular, Map07 by Fatal is a long, but satisfying adventure with sparse doors, U-loops and window overlooks galore, excellent use of button and line trips, and balanced ammo and medkits. Map12 by Epsi would be absolutely superb with more texture variety and a few more interconnecting loops, but still quite enjoyable. Map19 by DaniMetal is tight and overuses sidewalk sector details, but otherwise fantastic level design.
Does a fantastic job at mimicking Doom II, but as a result doesn't deliver as tight of an experience (through no fault of the mappers, that's just the Doom II style). Really recommended if you enjoyed the first one.
Very well-made. It almost seamlessly mimics the style of the first three original episodes, but tweaks the formula to streamline it in certain places and extrapolate upon it in others. A cool look into a sort of "alternate reality" version of Doom. It feels like it spilled over from another timeline where everything was the same, but still a little different.
Good megawad but one of the most overrated from the 90's. Likka keränen's maps are by far the most memorable with their vanilla tricks but the rest is easily forgettable and sometimes annoying to play because of global narrowness. Map 23 has very interesting concept contrarywise.