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FOUR CORNERS WAD version 1.7

   (1 review)
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About This File

One of my first levels (more specifically, it's my third). It has been continuously modified until I have reached a point where I was satisfied with my level. If you don't download this level, you'll be missing out on hundreds of hours of hard work...

Good for DeathMatch. And good for 4 players since many things in this level are in fours. This level has a lot of rooms with something special about each corner of the room.

This level starts out with a very small level 6. The purpose of this is incase a person starts the game with WARP 7 or IDCLEV07, then the person hasn't legally entered level 7, and a certain feature in this level won't work. You must, if you are going to use -warp or idclev, start out on level 6, then end it to continue into level 7. Level 6 is so small that it will only take a second to end.

I've included a .deh file that is recommended to be used with my level. It only modifies text in the game, and not the behavior of things like enemies and weapons.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10