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FOUR CORNERS WAD version 1.7

   (2 reviews)
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About This File

One of my first levels (more specifically, it's my third). It has been continuously modified until I have reached a point where I was satisfied with my level. If you don't download this level, you'll be missing out on hundreds of hours of hard work...

Good for DeathMatch. And good for 4 players since many things in this level are in fours. This level has a lot of rooms with something special about each corner of the room.

This level starts out with a very small level 6. The purpose of this is incase a person starts the game with WARP 7 or IDCLEV07, then the person hasn't legally entered level 7, and a certain feature in this level won't work. You must, if you are going to use -warp or idclev, start out on level 6, then end it to continue into level 7. Level 6 is so small that it will only take a second to end.

I've included a .deh file that is recommended to be used with my level. It only modifies text in the game, and not the behavior of things like enemies and weapons.


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Meril

  

It's an old wad from 1995. It starts with map only made to get some armour and shotgun, but for no reason becouse of ssg on start of next map. First impression is really cool (except visual glitches on GZDoom). But after few minutes everything changes. This map is extremly confusing, a lot of switch hunting, backtracking, weird puzzles. My favourite are barrels on telepads... Telefraging them hurts. At least one secret is only obtainable in coop (I played on single). Despite of being visually not bad (for 95), this map is a crap.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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