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Rooms

   (3 reviews)
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About This File

You have defeated enemies that you never thought existed. Now you end up in a room in the center of a complex. The outer rooms are filled with new and stronger enemies. There are plenty of weapons and the equipment seems plentiful. The mission is to defeat the monsters and find the BLUE key!


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printz

  

Misplaced deathmatch map, awful for single player. It's a flat set of large rooms with monsters and items. The exit is a secret blue door (you can see it in the automap).

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Unknown date

  
Hideous mass of featureless, blocky rooms, bad texture choices and monsters and items just thrown in wherever.

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Guest

Unknown date

  
Quite a short level but not bad

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  • File Reviews

    • By Argenteo · Posted
      First in the UCA series, cool hellish-tech theme adventure, inspect closer the hole at the beginning and the baron's den (unmarked door).
    • By Xerenogan · Posted
      I enjoyed this for the most part, although some things did try their best to sour it for me. The atmosphere and level design is great, but some of the required backtracking was handled a little clumsily. I see the hub thing that you were going for. It's a neat idea. The rebuilt city was nifty, even if the sewers felt far to repetitive.   The ending part with the elevator shaft really stuck in  my craw. I very nearly lost my temper to that spiral. Overall though, this is one I'm glad I played.
    • By Argenteo · Posted
      Don't mess with The Innocent Crew. It all started with these episode?
    • By printz · Posted
      A mixed bag of 5 levels. Levels 3 and 4 are particularly excellent, but the others tend to be mediocre. Most of the levels are designed in a very snakelike way, standing out from the stock style maps. However, the excessive bonuses tend to lower this set's rate.
    • By printz · Posted
      A pretty good level, though not totally remarkable. It can be deceivingly hard at some moments, so be careful.
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