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MOJO for HERETIC v1.0

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About This File

MOJO is for DEATH MATCH!!! Straight forward smash-mouth design in the spirit of FLENZERZ.WAD and HUNTED.WAD I always leave out that annoying CLAW so don't look for it!!! MOJO has been heavily play-tested and is ready for the pros... All my wads are "NOT" recomended for beginners. It takes a keen eye and a steady hand...You gotta know those key strokes 'caus this aint that runninaround shoot anything that moves DOOM thing, it takes a little more brain work and coordination... None of my wads are for people who like to hide so get out there and fight!!! I bought HERETIC for modem play and I design for death match so those predictable little monsters are only in there for target and manuver practice!

I'd love to know how MOJO plays with 4 players. I don't have the opportunity to fight over a network :( Someone let me know, huh!!! E-Mail your oppinions gripes and war stories.


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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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