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H_HOTEL.WAD

   (9 reviews)
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xX_Lol6_Xx

  

For a 1994 wad it's rather convincing and good, it has good gameplay, though it can be a little bit tedious in a couple of areas. Some misaligned textures here and there. Very impressing considering the tools that were available back then.

But still, it's well made, not the best of the best, but it's a good level.

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Argenteo

  

Cute adventure through a nightmare hotel, pretty solid to be a 94 wad.
It doesn`t have all those issues that plague the first advent of pioneers like unmarked doors and must secrets.
The battle it`s not the selling point but it has some narrative elements. Fun.

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Unknown date

  
This is one of the first WADs I ever played and I still think it holds up today.

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Guest

Unknown date

  
Good map for it's time...not so much nowadays. And unlike undersea.wad, it doesn't have "testcolor blue" in the console to back it up. The end is glitched too, I think. Oh well, I did like the disco club and honeymoon suite. 3/5

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Unknown date

  
This is from May 1994. It's surprisingly not bad. The gameplay is standard hotel-style, i.e. lots of tiny tiny rooms that you have to clear, tediously, and each one has a toilet, but the detailing is excellent for the period and still decent today, in a retro way. It would be better with some of the rooms taken away, and streamlined a bit, but overall it's not bad. Very easy, lots of repetition, but better than 90% of the 1994 stuff in the archives.

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Guest

Unknown date

  
This is a well-made 1994 map. One of the classics, in my opinion, since many doom players know about this map. For its time, it could be considered 5 star material.

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  • File Reviews

    • By fnord · Posted
      Extremely dull and extremely repetitive, but sadly, not the worst of it's kind. Looks and plays like one of those awful software auto-generated map sets. Room after identical looking square rooms with small mobs of low level monsters and the occasional Baron, Revenant or Mancubus. Played it to the end and I can't remember a single level that differentiated itself from any of the others. Wad of last resort if you have nothing better to do.
    • By vdgg · Posted
      Not flawless, but this may be the best from the wicked series. I don't like the cyberdemon placement and the easternmost wing is a missed opportunity regarding monsters (it is big, ominous looking and completely empty initially, and when monsters start appearing, they turn out to be some imps and demons...). The pace is luckily much better in all three western areas. Very nice texturing of mostly grey stuff, including incidental good (!) usage of GREYTALLS.
    • By Bri0che · Posted
      Everything is too big and/or empty, some parts are literally useless door transitions without anything in it, monsters are ridiculously placed… What a shame, because we feel like the author could had made better, but stayed on something way bellow its means :/ Well, I'm saying that, but this is a first map after all, so I don't want to be too bad, and leave a 3/5 as Misty did, but this objectively deserve less.
    • By Bri0che · Posted
      Sometimes innovation, originality, et cætera… aren't the best way to creation. Sometimes simplicity is.   Demonic Rituals : Great layout, entertaining gameplay, suiting decoration, perfect aesthetic, excellent level design, superb maps.   5/5.
    • By Bri0che · Posted
      As a fan of E2 style, this map is my kind. I won't argue much honestly, gameplay is easy. I would had liked to have two or three secrets to find, but ok. Aesthetic is right a mix between tech and hell, as E2 fairly is, this was expected and what I was searching for.  
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