Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Mansion

   (5 reviews)
Sign in to follow this  

Guest

About This File

The government has of late taken a certain interest in a wealthy socialite whom they believe is dabbling in the black arts. You have been chosen to investigate his dealings. The door closes behind you...

This is a big level. It is my first level and also the level that I learned how to use DEU. My friends enjoyed playing it and told me to make it available for others. I tried to, but as luck would have it I was an AOHeller and they would not accept my level. That was a year ago. Now it is debugged, touched up and ready for human con- sumption.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Never_Again

  
A large level made of oversized boxy rooms. Kind of flat, with pokey progression and a few truckloads of monsters. All three keys are present but you can exit with just blue and yellow. The last key (red) leads to a bonus slaughterfest. Two exits.

Share this review


Link to review
Guest

Unknown date

  
Hans *Shithauer*, more like. That's German for Shithouse. Probably.

Share this review


Link to review
Guest

Unknown date

  
Crumbs, The Devil Rides Out in Doom form. But not very good. The blue (first) key is hidden behind a secret door in a dark windy passage that's full of nukage, and it's not marked on the map. The texture is offset but you would never find it in normal gameplay. Doesn't look much like a mansion, generally large but square rooms. Hans Scheithauer, good name.

Share this review


Link to review
Guest

Unknown date

  
Where are the keys?! :) Almost good. Pol

Share this review


Link to review
  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
×