Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

And the Dead Shall Rise

   (9 reviews)
Sign in to follow this  

Guest

About This File

A really kewl and really hard level. Lots of cool architecture. Really a lot like the original episode 4.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Swalzi

  

If John Romero claimed this map as his. I'd believe him until how I found out how to reach the blue key on the ledge.

I'm stealing that trick.

Share this review


Link to review
DRMman

  

Pretty tasty in terms of wads being food, but that's not the point, the true point is that this map is pretty good even better then hell beneath in general. Now onto some of the basics: the map design and geometry is good the pentagram was a welcome sight with the familiar eye-raping red color, it isn't too challenging on ultra violence so in general it's a good map.

 

Rating: 10/10

 

Stats: 100% kills - 2/2 secrets found - 100% items

Share this review


Link to review
Meril

  

Very good level. E4 style, rather short (If you don't straferun and miss important trigger line like me).

I'm not sure, but I don't think this is how pentagram looks like :D

Screenshot_Doom_20190926_192803.png

Share this review


Link to review
Doomkid

  
Way ahead of it's time, captured the E4 feel and then some.

Share this review


Link to review
Guest

Unknown date

  
i agree great level 5stars

Share this review


Link to review
Guest

Unknown date

  
One of the best single level wads ever made.
Excellent stuff. Appears in Memento Mori as
Map08.

Share this review


Link to review
  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
×