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Ben (don't ask me why, I only designed it!)

   (6 reviews)
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This is my second level and I am quite pleased with it overall. It's based (loosely) on where I work with a few additions. There are some nice puzzles and some nasty surprises. There are also plenty of secrets to find. Generally, if something is hard to do, there should be a secret around which can help, so keep alert! If you like this level, try my first level (CARREG.WAD) which is fairly similar.


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It's not my style.

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I kind of liked it. The aforementioned "problems" from the previous review weren't really an issue for me; the necessary switch in the switch room had a different face on it that made it stand out, and the Exit sign was directly across from the boxes that are outside of the exit room. The only issue I had was the walkway that falls away before the teleporter leading to the exit area...

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Although this is based on the author's place of work, it's not obvious. It looks like a standard early Doom level, put together with more care than most, although it's a bit dull and anonymous. The biggest strike against it are some obtuse puzzles (to get the blue key you have to flick a switch in a room textured throughout with switches, and to open the exit you have to shoot an unexceptional exit sign). Otherwise it has plenty of action, although it doesn't really stand out.

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The map is set in a beautiful base (in an old-school way), with mostly aligned textures (if they're not, then it's usually a hidden door). The fights are never hard, but it's very fun, so you don't really mind. The real strength here is the strong sense of location -- you can walk in and around buildings, and there's a lot of interconnectivity. The secrets are very clever, and there are many cool tricks you have to find to progress (even to exit!). Fine map, recommended. --4/5

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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