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Ben (don't ask me why, I only designed it!)

   (6 reviews)
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About This File

This is my second level and I am quite pleased with it overall. It's based (loosely) on where I work with a few additions. There are some nice puzzles and some nasty surprises. There are also plenty of secrets to find. Generally, if something is hard to do, there should be a secret around which can help, so keep alert! If you like this level, try my first level (CARREG.WAD) which is fairly similar.


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It's not my style.

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I kind of liked it. The aforementioned "problems" from the previous review weren't really an issue for me; the necessary switch in the switch room had a different face on it that made it stand out, and the Exit sign was directly across from the boxes that are outside of the exit room. The only issue I had was the walkway that falls away before the teleporter leading to the exit area...

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Although this is based on the author's place of work, it's not obvious. It looks like a standard early Doom level, put together with more care than most, although it's a bit dull and anonymous. The biggest strike against it are some obtuse puzzles (to get the blue key you have to flick a switch in a room textured throughout with switches, and to open the exit you have to shoot an unexceptional exit sign). Otherwise it has plenty of action, although it doesn't really stand out.

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The map is set in a beautiful base (in an old-school way), with mostly aligned textures (if they're not, then it's usually a hidden door). The fights are never hard, but it's very fun, so you don't really mind. The real strength here is the strong sense of location -- you can walk in and around buildings, and there's a lot of interconnectivity. The secrets are very clever, and there are many cool tricks you have to find to progress (even to exit!). Fine map, recommended. --4/5

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  • File Reviews

    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
    • By NuMetalManiak · Posted
      as usual, Death-Destiny draws inspiration from The Mucus Flow, with greenery and silver turret embankments. only it's not as complicated, as this is actually a speedmap. little health at the beginning makes this part really hard, along with the secret plasma gun chambers. the crates are cute at times, the ambushes actually are kinda annoying, especially with how pop-up monsters are used. definitely look out for the spiderdemon reveal, that will likely be a jumpscare when the arachnotrons show up. the red skull fight that follows is hard as hell too. worth checking out, it's much shorter than Disturbia, but doesn't follow the same mechanics.
    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
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