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NUCLEAR2.WAD

   (4 reviews)
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About This File

This level has a little bit of everything to it. Wide-open cavernous areas, hidden corridors, good observation/sniper spots, numerous nooks and crannies to ambush/be ambushed in, and a river of poisoned water. The level is built around a nuclear reactor core.

During multi-player play, the exit requires co-operation between two players to end the level.

This PWAD also features a few puzzles/tricks that DO NOT need to be solved to complete the level. In fact, there are entire areas that do not need to be visited to complete the level.

DEMO1 has been replaced with a demo of this level done on Hurt Me Plenty. The demo does not reveal the location of all secrets.


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Roebloz

  

Not bad for an early 1994 level to be honest. It isn't good, but not bad. Being a Wolf3d fan I don't mind long corridors in maps that much, although the decoration could have been better that's for sure. If you're into old maps and corridor-esque maps, give it a shot.

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Memfis

  
Bad depressing extremely corridor-heavy level. You have better things to do, trust me.

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Guest

Unknown date

  
It's a surprisingly decent very very early level, with an archetypal nuclear reactor core. The design is clean and there is a bit of detail, although it is very empty and bland, but the textures are well-chosened and generally work. There are lots of secrets, some of which are fun to find; not much ammo. Too many long, straight corridors but it's entertaining fun and much better than other wads of the period.

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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