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Debut

   (3 reviews)
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About This File

As the name suggests, this level was the authors first serious attempt at creating a DOOM level from scratch. This level took a *long* time to make - not because of any great complexity, but because of the limited amount of time the authors could find together to work on it! (In fact a number of other WADS have been created during the design of this one!) Most of the usual stuff is included, tricks and traps and the like... and even a bit of texture and sound redefinition... Enjoy :-)


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kuchitsu

  
Incredibly fun midi helps you get through these plain rooms with obscure progression. But it's short and so the constant looping gets old after a while. At least there is enough action to not completely fall asleep.

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Unknown date

  
This is a slightly better than bog-standard level from 1995, with a maddening emphasis on unmarked secrets. It has a goodly amount of baddies and action. The layout is complicated but boring, with simple details. You get the plasma gun early on, and loads of ammmo, so it's a piece of cake to finish. On the other hand, there is at least a progression, traps, a boss etc, and also some mild, well-hidden PVC lingerie fetish porn(!).

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Unknown date

  
This certainly looks like a debut map. Lots of large rooms, mainly marble and E4 styled, some traps, some progression puzzles (nothing tough to figure out), lots of unmarked doors, heaves of ammo and powerups. Progression is very wierd, but the structure of the map is simple enough not to leave you lost. There's a wierd secret room with some pictures of semi-nude women. --2/5

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  • File Reviews

    • By Walter confetti · Posted
      Blue broken rooms and ugly texturing, lots of HOMs, lots of monsters and no way to resemble any house of sort. Or to tribute The big Lebowsky movie at all. A very bad old style jokewad map, unfunny at all.
    • By Walter confetti · Posted
      A medium sized map sets in a sort of church surrounded by burning men, graveyards and other type of stuff around. The level is simple but fun to play, both in SP and DM. Same simplicity reflects in the detailing work and fell.
    • By Walter confetti · Posted
      A wooden and metal structure that also have some prisons, hidden locked doors as normal textures and everything here is brown, very brown. Overall a fun map with a fun gameplay and a spooky atmosphere, especially thanks to the music. Cool stuff.
    • By Walter confetti · Posted
      A pretty intricate and fun to explore map sets in a semi-realistic castle with lots of secret passages, doomcute "realistic" furniture that even include a library made out of sector art stuff. The fact that this is a Retextured Doom map is shown greatly here. Pretty neat map, the only real breaker is that this map have a unused red skull key and other keys for the locked doors (blue and yellow keys)? At least i didn't find them. I had to noclip trough them for complete the map. If it could not be for this bug, it will be a great map. But overall, is pretty good. The baroque music is fabulous. Make me think of women in dress and huge wigs dancing in the marble throne room! Or demons in this case.
    • By Summer Deep · Posted
      An old mid-1990s map, based around a large main arena which contains some interesting structures. For a while it's tough going, and you may die a handful of times (as I did), before getting the hang of the layout and formulating a strategy. Once you get the yellow key though, and access to the BFG, it should be game over for the baddies.   Your calculations can be thrown off track however if the Archvile decides to emerge from the movie theatre at an early stage, and take a stroll out in the open. Another thing to watch for is the Cyberdemon entering the said building while you're in one of the auditoriums, and blocking your escape. I experienced both of these events, with fatal consequences...
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