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Hitchhiker's Guide To The Galaxy Sound Effects

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A collection of new sound effects for Doom (registered only), all carefully sampled from the BBC Audio Collection of the Hitchhiker's Guide To The Galaxy, by Douglas Adams.

For those of you unawares, the Hitchhiker's Guide To The Galaxy is a wholly remarkable book, and also a wholly remarkable audio collection.

The BBC Radiophonic Workshop created most of these sound effects, however a few were provided by real-live actors in real-live recording studios.

I've chosen these effects to keep the game playable, that is, without massively interfering with the gameplay. I may be adding more sounds later, as my time permits. I stopped at 9 sounds, when I realized the file was already up to 156K. With the future installation of my time-space fabric folding desk accessory, I should have already done many more sound effects before I even typed this file. See the Guide under 'verb tenses'.


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Seven sounds from (interestingly enough) the BBC radio version of "The Hitch-Hiker's Guide to the Galaxy" rather than the TV show. Covers doors, death, zaps and "aha, I see you" noises. Probably less amusing than it was in 1994, when Douglas Adams was still big in the sci-fi community, and the sci-fi community had a huge overlap with the computer games world. Nowadays I imagine Adams' work is becoming more and more obscure, as there is no more of it.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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