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Hitchhiker's Guide To The Galaxy Sound Effects

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About This File

A collection of new sound effects for Doom (registered only), all carefully sampled from the BBC Audio Collection of the Hitchhiker's Guide To The Galaxy, by Douglas Adams.

For those of you unawares, the Hitchhiker's Guide To The Galaxy is a wholly remarkable book, and also a wholly remarkable audio collection.

The BBC Radiophonic Workshop created most of these sound effects, however a few were provided by real-live actors in real-live recording studios.

I've chosen these effects to keep the game playable, that is, without massively interfering with the gameplay. I may be adding more sounds later, as my time permits. I stopped at 9 sounds, when I realized the file was already up to 156K. With the future installation of my time-space fabric folding desk accessory, I should have already done many more sound effects before I even typed this file. See the Guide under 'verb tenses'.


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Seven sounds from (interestingly enough) the BBC radio version of "The Hitch-Hiker's Guide to the Galaxy" rather than the TV show. Covers doors, death, zaps and "aha, I see you" noises. Probably less amusing than it was in 1994, when Douglas Adams was still big in the sci-fi community, and the sci-fi community had a huge overlap with the computer games world. Nowadays I imagine Adams' work is becoming more and more obscure, as there is no more of it.

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  • File Reviews

    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
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