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Baal 3_1

   (3 reviews)
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This is my third level from scratch and I think it's the best one yet. Plenty of monsters, Lots of traps......and a....BED!!


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NaZa

  
A bit better than Temple of Saturn. It reminds me of Cesspool from Memento Mori where keys and stuff were hidden in secrets. It's also more interesting, but I never felt a real culmination of monster ambushes, the whole map was bland and forgettable.

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Unknown date

  
This is an old level from August 1995, the Year Before DVD(tm). It's a pleasant trip down memory lane. It's a techbase in a desert. As promised, there is a bed (it opens a secret), but thankfully no toilets. The gameplay is vintage amateur 1995 - about a hundred weak monsters that you shotgun. You have loads of ammo and health. The keys are hidden in secrets, which is odd. It's a mild level for the period, hard to dislike although very forgettable.

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Unknown date

  
A clear step up from the author's previous work (baal2), this map is small and quick, but still not especially memorable. The setting is some sort of base, with moderate resistance. The beginning looks nice, but pretty soon this turns into a mix of whatever came to Bob's mind. 6/7 secrets is maximum, due to a minor design flaw. Skip it. --2/5

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  • File Reviews

    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
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