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Baal 3_1

   (3 reviews)
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About This File

This is my third level from scratch and I think it's the best one yet. Plenty of monsters, Lots of traps......and a....BED!!

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A bit better than Temple of Saturn. It reminds me of Cesspool from Memento Mori where keys and stuff were hidden in secrets. It's also more interesting, but I never felt a real culmination of monster ambushes, the whole map was bland and forgettable.

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Unknown date

This is an old level from August 1995, the Year Before DVD(tm). It's a pleasant trip down memory lane. It's a techbase in a desert. As promised, there is a bed (it opens a secret), but thankfully no toilets. The gameplay is vintage amateur 1995 - about a hundred weak monsters that you shotgun. You have loads of ammo and health. The keys are hidden in secrets, which is odd. It's a mild level for the period, hard to dislike although very forgettable.

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A clear step up from the author's previous work (baal2), this map is small and quick, but still not especially memorable. The setting is some sort of base, with moderate resistance. The beginning looks nice, but pretty soon this turns into a mix of whatever came to Bob's mind. 6/7 secrets is maximum, due to a minor design flaw. Skip it. --2/5

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2