Text File
===========================================================================
Title : Four Destroy
Date Finished : 7-24-95
Author : Erwen Tang
Email Address : etang@pen.k12.va.us
etang@capaccess.org
etang@lan.tjhsst.edu (not in summers)
* All flames will be ignored and deleted
so don't bother.
Other Files By Author : TANGWIN.WAD
FRAGCITY.WAD (also known as FRAGCIT(1/2).WAD)
(though they are not compatible)
DESTRUCT.WAD
COOLWPNS.DEH
Misc. Author Info : I'm a junior at Thomas Jefferson High School
for Science & Technology in Alexandria, Virginia.
One of my hobbies is playing DOOM(2) through
multi-player BBS' with my friends Robert Nurse,
Yao Jiang, and Greg Crosswhite. I also like
designing deathmatch-specific wads and this is
my second go-around at trying to create a wad
that guarantees a lot of frags in network play
(check out DESTRUCT.WAD).
Description : I got motivated in making this wad after looking
at DANZIG1.WAD (a VERY good deathmatch wad).
This wad is very small and encounters between
players are very quick. Every weapon with the
exception of the beserk pack is available. Also
you start right on top of a weapon so there is no
need to go hunting. It is best that this wad be
played with the -nomonster parameter. If monsters
are used, use the respawn parameter and be prepared
to stay out of the middle halls. There are 4
secret rooms with ammo in them; two of which are
the 'key' to exiting the level (multiplyaer exit
only).
Requests : If you play this wad in multiplayer, try to
record a demo (.LMP), uuencode it and send it
to etang@pen.k12.va.us
Additional Credits to : id Software for DOOM 2
Ben Morris for DCK v2.2 (best editor)
Colin Reed for BSP v1.2x (in DCK v2.2)
B. Vannatta and B. Weldon for inspiration
WPGC 95.5, and WKYS 93.9
I'd like to give a shout out to Robert Nurse
out in Langham, Maryland.
===========================================================================
* Type of DOOM II file*
New level WAD : Yes
Sound PWAD Only : No
Music PWAD Only : No
Graphic Addon Only : No
Dehack Patch Only : No
.LMP Only : No
Other : No
Required To Have In Dir : DOOM 2: Hell on Earth v1.9
* Play Information *
Map # : Map 01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Music : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : 1 week
Editor(s) used : Doom Construction Kit v2.2
Known Bugs : A few 'spots' under the windows with the
F_SKY texture have that bug where if you
fire a rocket or plasma gun into the wall, the
projectile disappears. This is a problem with
the node builder and the spots are really small
and almost unoticable. They should not be
detrimental to deathmatch play. Report any
additional bugs to etang@pen.k12.va.us
May Not Run With... : N/A
* Copyright / Permissions *
Authors may use this level as a base to build additional levels provided
that you credit me with creating the original level, that you say the
level you've made is a modified version of my original level, that you
notify me that you're modifying my level before you actually start the
modifications, and that you tell me where I can get a copy of the modified
level.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact and received my written permission. If this wad is to be
distributed in any electronic format to be sold (CD archive), I must
receive a free copy of the product so I can see how my work is represented.
* Where to get this WAD *
FTP sites: ftp.cdrom.com and any mirrors.
BBS numbers: The Springfield Connect (703) 451-0624
The Games Domain (202) 547-7125