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GHOSTOWN

   (5 reviews)
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House to house fighting in a small RnR town, as its being invaded from hell.


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ElfishMender894

·

  

well what can i say

i played this in 3 ways (all on ultra violence)

 

1

in GZDOOM With Mouse Look crouch/jump disabled 

and had a decent time

the textures not Lined is pretty neat (except the hell textures)

but it felt like a classic Map that might fit in DOOM 2 

 

2

The 2nd way i played this was with Chocolate Doom with the keyboard controls

and My Myyyy i had fun

decent challenge!

 

3

the 3rd and final way was With

Brutal DOOM V21

and this was probably the most fun i had on this level

it was 10 mins of fun mowing down all the Demons

 

the only complaint i really have is the textures

and for a 1994 WAD Its decent 

 

and thats the thing

this was made in 1994 when everyone was making WADS for the first time! 

 

and from the Read Me claiming anyone can Use this WAD for additional levels 

 may even Remaster this WAD :D  

 

3.5 Stars in my book!

 

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Erick

  

The idea of the map isn't really, bad the execution is rather sloppy and while being nonlinear isn't something I see as a bad thing, there is really nothing stopping you from beating the map in 15 seconds or less if you somehow found the exit first try. Textures are sloppy, most rooms are cramped and tight to enter, buildings are thrown in randomly yet the rest of the outside map is just empty apart of a few trees. Monsters teleport inside the buildings or outside them every now and then, and it is nice that they teleport to "random" areas of the map instead of 1-2 fixated ones. However, there just isn't much here, it's pretty much what you can expect out of an old WAD.

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Never_Again

  
No flow or progression logic, completely nonlinear, cramped little rooms on various levels in a cluster of little buildings in a center of a big bare open area.

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Guest

Unknown date

  
The texturing in this city styled map is seemingly completely random and all over the place. The gameplay isn't dull, though, with monsters teleporting in to "random" locations spread out over the map. This helps make every run a bit different. The gameplay isn't hard but with many hitscan monsters be on the lookout for health and invisibility spheres. If you're a sucker for house/city WADs then by all means... --2/5

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  • File Reviews

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    • By Stale Meat · Posted
      Incredibly simple, really short, rough around the edges, and very unorthodox. Despite it not being much of anything, the level still managed to stick out enough for me to remember it among the countless other levels included on those D!Zone CD's. For such an early map the idea it is trying to convey is played out surprisingly well.

      Just like the story text says, you fall down into Hell to grab some magical armor to escape with. The escape of course being a convenient blue skull inside the armor you need in order to open a lift out of the dark canyon you end up in. The fact that there are far too many spectres to actually kill does help lend to the need of urgency in getting out, combined with their new sounds and dark lighting. It really is a pretty interesting idea overall.

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