Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

GHOSTOWN

   (5 reviews)
Sign in to follow this  

Guest

About This File

House to house fighting in a small RnR town, as its being invaded from hell.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

ElfishMender894

·

  

well what can i say

i played this in 3 ways (all on ultra violence)

 

1

in GZDOOM With Mouse Look crouch/jump disabled 

and had a decent time

the textures not Lined is pretty neat (except the hell textures)

but it felt like a classic Map that might fit in DOOM 2 

 

2

The 2nd way i played this was with Chocolate Doom with the keyboard controls

and My Myyyy i had fun

decent challenge!

 

3

the 3rd and final way was With

Brutal DOOM V21

and this was probably the most fun i had on this level

it was 10 mins of fun mowing down all the Demons

 

the only complaint i really have is the textures

and for a 1994 WAD Its decent 

 

and thats the thing

this was made in 1994 when everyone was making WADS for the first time! 

 

and from the Read Me claiming anyone can Use this WAD for additional levels 

 may even Remaster this WAD :D  

 

3.5 Stars in my book!

 

Share this review


Link to review
Erick

  

The idea of the map isn't really, bad the execution is rather sloppy and while being nonlinear isn't something I see as a bad thing, there is really nothing stopping you from beating the map in 15 seconds or less if you somehow found the exit first try. Textures are sloppy, most rooms are cramped and tight to enter, buildings are thrown in randomly yet the rest of the outside map is just empty apart of a few trees. Monsters teleport inside the buildings or outside them every now and then, and it is nice that they teleport to "random" areas of the map instead of 1-2 fixated ones. However, there just isn't much here, it's pretty much what you can expect out of an old WAD.

Share this review


Link to review
Never_Again

  
No flow or progression logic, completely nonlinear, cramped little rooms on various levels in a cluster of little buildings in a center of a big bare open area.

Share this review


Link to review
Guest

Unknown date

  
The texturing in this city styled map is seemingly completely random and all over the place. The gameplay isn't dull, though, with monsters teleporting in to "random" locations spread out over the map. This helps make every run a bit different. The gameplay isn't hard but with many hitscan monsters be on the lookout for health and invisibility spheres. If you're a sucker for house/city WADs then by all means... --2/5

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×