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Hangar18

   (2 reviews)
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About This File

This deathmatch, in my opinion, is the best deathmatch PWAD you'll ever find. This is like no other PWAD in the sense that it is complex, well thought out and creative. Not to say that there aren't good PWADS floating around on BBS's, but normally when you download a DOOM PWAD you find a sloppy level that has no symmetry or complex design patterns. This is my 5th level (worth counting), and I believe it is my greatest accomplishment to date. It has taken me about 3 1/2 months, some weeks with little or no work, but none the less I have worked very hard on this! Being a frequent deathmatch player I incorporated all the elements that I have observed are the best for DOOM combat. There are no monsters since they just distract the player from his opponent and the weapons only appear when DOOM2 is set for deathmatch. All the textures "fit", there are no "that's good enough for fuck'n us" jobbies, and the layout is full of nooks and stuff so you can surprise your opponent with a rocket or two.


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Doomkid

  
This is actually a pretty fantastic E1 themed map, you could swear this was made by Romero himself, for the most part. "Deathmatch the way ID did". It's too big - You'd want 4 - 8 people here, but it's very competent technically speaking.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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