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Disgruntled Former Employee (v.5)

   (10 reviews)
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About This File

One awful day, the misguided management at your high-paying UAC desk job decides it would be a good idea to replace all the SGI Unix workstations with Apple Macs. You refuse to cooperate and soon your manager informs you that your services will no longer be required at UAC.

Like any red-blooded American, after weeks or months of brooding on this indignity, you determine that your only recourse is to grab your gun and as much ammo as you can carry, stroll into your former workplace and TAKE OUT AS MANY OF THEM AS YOU CAN before they get you.

You phone your buddy up to warn him. "Better take the day off Monday in case something terrible happens." "Huh, what do you mean? What could happen?" "Just take the day off, do it!"

The day arrives. Getting an elevator to yourself, you pull out your trusty Glock on the way up. Funny, there didn't seem to be the usual number of people coming and going in the lobby. And what about all those black vans parked outside and all the black helicopters buzzing around. Could your buddy have squealed? Nah...

The elevator door opens. AGGHH!! The building is crawling with Federal Law Enforcement agents, the same Gestapo-like goons responsible for the death of Vicky Weaver and the Waco massacre! The elevators are locked! Barricades have fallen into place in the stairways! The building is surrounded by machine gun nests! The heavily armed Feds have plastered Clinton posters everywhere! Can you show the thugs of the Federal Gestapo that an armed and desperate psycho is not so easy to kill as all those peaceful, law-abiding civilians including women and children? Can you blast a path to freedom?


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Unknown date

  
funny a trip back in time for USA players

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Unknown date

  
Decent trip back into the 90s. Aside from the mass sound spam that I put up with it's a decent 90s wad. However with the large amount of sound files that play all the time it got to be an ear ache... Ah.. history lesson! 3/5

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Unknown date

  
Great wad, made me piss my pants laughing. Kudos for the idea of blowing up Macs. I hate those pieces of trash. 5/5

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Unknown date

  
Erm. It's very nostalgic, because it's filled with samples of Bill Clinton etc and wall textures with Janet Reno and other things that were in the news in North America in 1995. Means very little in Britain in 2006 though. This kind of thing was probably dealt a death blow by the Oklahoma bombing. The readme mentions SGI, which further dates it in the dim and distant past.

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Unknown date

  
Apart from the crappy new resources, this map was pretty fun. -- 4/5

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Unknown date

  
Too bad it's only 2 levels...just tink what he could do with the office's "Secret sub-basement research lab!" - oh, and just why DID they decide to go with Macs?

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Unknown date

  
This man had to be a little insane. You don't just go this fucking batshit over the WACO incident.

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Unknown date

  
Nostalgic, but with modern ports and almost unlimited audio channels, it doesn't take long to turn into a cacophony of voices. 2/5 -Maes ^^^^ They got the Mac part just about right though ;-)

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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