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PUNISHER.WAD

   (40 reviews)
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A rehashed MAP01 - but with more monsters than you can shake a BFG at.


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Spie812

  

Dario Casali's take on his brother's famous Go 2 It. Overall, I feel like although this is a decent take on the idea, Go 2 It is still a far better level.

 

The two levels are very similar, being based on expanded versions of Doom 2's Map01, but with lots more monsters. Generally speaking Punisher has the tougher monsters. Compared to Go 2 It, Punisher has more enemies, more cyberdemons, more masterminds, lots of chaingunners, and a legitimately problematic amount of pain elementals. However, even with the extra firepower, I feel like Punisher doesn't quite meet the difficulty of its counterpart. Go 2 It has a lot of homogenous crowds, meaning infighting can be troublesome at times. Punisher, on the other hand, is so varied that everything basically starts fighting immediately, making the large crowds pretty easy as long as you know what you're doing.

 

In the looks department, Punisher is also worse than its counterpart. Naturally, being a Doom 2 map, there are no fancy Plutonia textures to be found. This means that Dario instead had to fall back on Doom 2's rather bland brown brick and stone textures. Monster and item placement are scattered everywhere without much organization, making a lot of areas look messy. It's not a very aesthetically pleasing map, but it gets the job done (and the gameplay is the focus anyway.)

 

Is Punisher a bad map? No, certainly not.
Is it worth playing? If you like this kind of map, absolutely!
Does it hold up very well? Unfortunately, not really much at all.

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everennui

  
There's no order to this. For a map with an average 4 star rating, I'd expect this to be more than just a an e1m1 clone. There was good encounters, but overall it just feels like an excuse to stick as many monsters in as you can. For a while I thought it may be beatable. Maybe?

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Outrageous Videos

  
Awesome map but pretty easy though

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Guest

  
Monster placements feel a bit mindless in some areas. Detail is a bit rough in areas, too. Not too bad, but I recommend playing Plutonia's "Go 2 It" instead.

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Cynical

Unknown date

  
There's no denying that Punisher was influential as hell; before that wad, no one had ever made a "hordes of monsters with Viles and Cybs every three feet" map that was actually playable. But holy hell, is it hilarious to look back on these days. Most of the map consists of shooting at enemies that can't fight back because of lulzy monster-block lines, and the rest is simply BFGing whatever is in front of you. 5 Stars as a historical document.

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Guest

Unknown date

  
Hahaha, that's pretty retarded idea, rework standard Doom map by adding shitloads of monsters and add some place for them. So why I'm playing it instead of doing my very-important-work? . 5/5 for being mindlessly hardkoar, it reveals some kind of nerdish bloodlust -- Brun Ohn

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Guest

Unknown date

  
The above reviewer is a retard for being into "originality". So what if the map isn't original, just so long as it's fun.

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Guest

Unknown date

  
Awesomeness-in-a-sti ck 5/5 ~Dark_Zero

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Guest

Unknown date

  
this map is pretty much a primitive version of plutonia map32... look how the rooms are organised and connected.

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Guest

Unknown date

  
Pure inspiration and awesomeness. 5/5 - Siggi

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Guest

Unknown date

  
This is dated August 1995. It's a concept level; a reworking of Map01, but with (initially) 601 baddies instead of 27. The same author refined the idea with Map32 of Plutonia ("Go 2 It"), and there was another , even more extreme reworking a few months ago, although I'm damned if I can remember the name. As a playable map it's great fun even today, although a bit redundant. I wasn't a fan of all the pain elementals, but that's personal taste.

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Guest

Unknown date

  
As much as it could be amazing, it's just another nuts style level without the invincibilities.

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Guest

Unknown date

  
a lame copy of plutonia map32.

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Guest

Unknown date

  
^^ It was made by the same guy RETARD. 5/5

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Guest

Unknown date

  
The date, the author. No further comments necessary. 5/5 - Belial

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Guest

Unknown date

  
This wad is brutal, unforgiving, sadistic, and wrong in so many ways, Yet I can't stop playing it. ***** Cson

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Guest

Unknown date

  
exceptional flow, very brutal map :]

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Guest

Unknown date

  
I'm sorry but that's not original, nor is it any good. 0/5.

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Guest

Unknown date

  
Its pretty insanely flooded with monsters, but the map reworking itself is very neat.

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Guest

Unknown date

  
Punisher is so cool. I know that because I made a recording of it. :D Btw, the one who said it was a lame copy of plutonia map32. Uhm... Dario Casali was the one who made plutonia map32. Heh -Torn

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Guest

Unknown date

  
Actually, Hovertank level 19 was the first slaughter-map :)

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Guest

Unknown date

  
lol @ txt file - but whatev, it was '95

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Guest

Unknown date

  
Insanely awesome. 5/5 -Lutrov71

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Guest

Unknown date

  
This apparently came from those old days where some considered placing a silly amount of monsters in an unplayable map as cool. Well, nowadays we know better. At least most of us do. 1/5 for the effort because at that time DB2 did not exist yet. BTW @ ^ and ^2: know your history, this kind of slaughtermaps were already widely been published (BB, CD) early 1994.

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Doomkid

Unknown date

  
Fun gorefest from the old days, and by the legendary D. Casali.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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