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RS_OOZI.WAD

   (3 reviews)
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About This File

This level is designed to provide lots of shooting action (hence the "oozi" pun). There aren't a lot of puzzles, or secret doors that must be found to get to the end. Nor are there any "death traps" or rooms with 18 Cyberdemons. Just steady action. And while there are lots of bad guys to kill, an attempt was made to keep it realistic and within the class of an original Doom level (i.e. this isn't just another bunch of monsters and weapons and ammo haphazardly strewn about every room). I'd appreciate any and all comments/ flames as to whether it succeeds. It has been beta tested by 2 players other than myself (with a "thumbs up" from both), but only in single-player mode. Multi-player and Deathmatch modes are provided, but not tested. The difficulty levels are also implemented. In general, the harder the difficulty, the more monsters you get. This level is designed to be challenging WITHOUT using the cheat keys!

This is my first attempt at a Doom level built from scratch. Many, many, many! hours went into this level, the majority of which were spent learning various editors and the ins & outs of building levels in general. At some point in time I'm sure I've done every wrong thing that can be done. But it's been a lot of fun and I hope you get as much fun out of playing it.


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Guest

Unknown date

  
This is dated May 1994. For such an absolutely ancient level it's good fun - ugly as sin but with 300+ monsters packed into a lot of close-quarters fights. It's a kind of techbase / slime refinery thing with no clear theme. The layout occupies the border between clever non-linearity and a complete lack of focus. Lots of switches, and you can finish before killing a lot of the baddies. Nonetheless there are some good traps, and it's tricky near the beginning.

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Guest

Unknown date

  
good level.

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  • File Reviews

    • By Argenteo · Posted
      Too many stations, amazing music and barrels.
    • By Denim Destroyer · Posted
      A puzzle focused wad that also contains action? Sign me up! That was close to my initial thoughts upon reading this file description. What this wad actually offers is long corridors and square rooms populated with enemies that are required to infight. That is the puzzle in every one of the five levels. How to cause infighting. This is more of a slaughter-lite level set than an actual puzzle wad so change your expectations accordingly.
    • By Walter confetti · Posted
      Not canonically beauty from layout and some monster placement, but this map was a big fun for me! A level with some pretty mesmerizing places like the starting point, the raising pits, the really abstract techbase feel, the room lighting up a little when the player crosses some hidden lines in the mazes, the weird "theater" room that reminded me of Icon of Sin for some reason, the overall spooky feel, the final throne room... Great stuff. Things i've kind of disliked are the maze section (especially the skull walls one), some lift that doesn't work (the one where the... blue skull key is iirc and the one that leads to the red door) and the switch puzzle is pretty dull to understand, at least for me... the one with the numbers in the sector, then after one day i get that the numbers are correct order to solve the puzzle lol. Also that horrible teleport maze-like room after the yellow key, damn! Also, this map doesn't screw you around with the difficulty, as the previous reviewer commented this map can be compared to Deus Vult in that terms of difficulty and epic exploration, really. Just a raw 1996 version of it, but the comparison is all here imo.   Overall, a big and fun map to play for me. Cool stuff
    • By Lebsrostla Halabala · Posted
      My fave Skillsaw wad. Quite short, not extra difficult and gorgeous. 
    • By Maribo · Posted
      A haunting of the soul. Losing grip on reality and stumbling around your own home, lost in the gutters of your mind.
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