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CRESCENT.WAD

   (5 reviews)
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About This File

The idea for the layout is borrowed from STARWAR1.WAD by Matt Falk. In no way is this wad connected to any of the tremendous wads in the starwars series by Matt Falk. If his next ones are as good as STARWAR1, then I will have to buy some more floppy disks to store them. The name of the wad is obtained from the shape of the map. The story: As humanity reaches out into the unexplored regions of space they may encounter some less- than-friendly races. One such incidence occurred a few years ago on Pluto. The base, a sector of the Specialized Planetary Defence (SPD) ring was overrun by some nasty semi-humanoids with a bad attitude. An unsuspecting marine on an inspection tour landed and was suprised to find the base crawling with "things" he had never seen before. He had had bad receptions before, but not like this one...


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Unknown date

  
This is reminiscent of, and inspired by, id=435. That level was an early classic, whereas this is just so-so. The monochromatic texture scheme is understandable, but the map just feels like a lot of cramped rooms joined with stairs which make you hit your head. There's an impressively epic trench leading up to the exit. Dates from a time when Star Wars had a certain amount of underground cachet (it was just about to become trendy all over again).

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Unknown date

  
A bright, grey starbase. The author mentions influences from a "Star Wars" WAD, and you can certainly see some architecture reminiscent of the Death Star levels from "Dark Forces". There is minimal resistance, but the progression is clever (especially towards the end), and will keep you busy instead. There are also several good secret sectors that may take a while to find. Nothing special, but ten minutes of fun. --2/5

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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