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CRESCENT.WAD

   (6 reviews)
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About This File

The idea for the layout is borrowed from STARWAR1.WAD by Matt Falk. In no way is this wad connected to any of the tremendous wads in the starwars series by Matt Falk. If his next ones are as good as STARWAR1, then I will have to buy some more floppy disks to store them. The name of the wad is obtained from the shape of the map. The story: As humanity reaches out into the unexplored regions of space they may encounter some less- than-friendly races. One such incidence occurred a few years ago on Pluto. The base, a sector of the Specialized Planetary Defence (SPD) ring was overrun by some nasty semi-humanoids with a bad attitude. An unsuspecting marine on an inspection tour landed and was suprised to find the base crawling with "things" he had never seen before. He had had bad receptions before, but not like this one...


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Walter confetti

  

A pretty good small map heavily inspired by the "Death Star" maps in layout, moving catwalks and texture scheme sense, gameplay is pretty easy but fun. I wonder, from where comes out the music: i heard it other times (Heroes 2, maybe?) in 90s maps and it's a pretty lovely track!

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Unknown date

  
This is reminiscent of, and inspired by, id=435. That level was an early classic, whereas this is just so-so. The monochromatic texture scheme is understandable, but the map just feels like a lot of cramped rooms joined with stairs which make you hit your head. There's an impressively epic trench leading up to the exit. Dates from a time when Star Wars had a certain amount of underground cachet (it was just about to become trendy all over again).

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Unknown date

  
A bright, grey starbase. The author mentions influences from a "Star Wars" WAD, and you can certainly see some architecture reminiscent of the Death Star levels from "Dark Forces". There is minimal resistance, but the progression is clever (especially towards the end), and will keep you busy instead. There are also several good secret sectors that may take a while to find. Nothing special, but ten minutes of fun. --2/5

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  • File Reviews

    • By NomTheBot · Posted
      Three minutes into the map I already like it. The starting room looks nice and the room after that can be difficult if you do not navigate it well enough. I do not understand why you would give a rocket launcher when the room in front of you which is filled with lost souls who will attack when you press the trigger. I do like how you give the chaingun and plasma gun before the big room with Barons and cacodemons. However, the room does have some strange textures for the cacodemons' pockets. I do like how one of the pockets is a lift to a switch that is required to press to make progression. I do like the room with the resources needed for the last fight but I do think the room was a bit too tiny and the fight would have been harder if you did not place the BFG in the open. 7/10
    • By NomTheBot · Posted
      This wad uses some nice texture usage and enemy choice and placement. Some of the traps can be evil when unexpected. You have only used stock DOOM II textures but still made some nice-looking rooms. You only made three levels in this wad but still managed to make fun and nice-looking wads. Good Job, 5/5.
    • By Summer Deep · Posted
      This is a good megawad to try when you're fed up of playing maps with obscure progression, nukage all over the place, archviles round every corner, choreographed, contrived lock-in teleport ambushes, and so on. The maps are short, straightforward and fun. I completed this over two days, playing on UV and only saving in one level (MAP29, which has a Cyberdemon and four Archviles in confined spaces, but no plasma ammunition whatsoever).
    • By Argenteo · Posted
      Too many stations, amazing music and barrels.
    • By Denim Destroyer · Posted
      A puzzle focused wad that also contains action? Sign me up! That was close to my initial thoughts upon reading this file description. What this wad actually offers is long corridors and square rooms populated with enemies that are required to infight. That is the puzzle in every one of the five levels. How to cause infighting. This is more of a slaughter-lite level set than an actual puzzle wad so change your expectations accordingly.
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