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CRESCENT.WAD

   (5 reviews)
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About This File

The idea for the layout is borrowed from STARWAR1.WAD by Matt Falk. In no way is this wad connected to any of the tremendous wads in the starwars series by Matt Falk. If his next ones are as good as STARWAR1, then I will have to buy some more floppy disks to store them. The name of the wad is obtained from the shape of the map. The story: As humanity reaches out into the unexplored regions of space they may encounter some less- than-friendly races. One such incidence occurred a few years ago on Pluto. The base, a sector of the Specialized Planetary Defence (SPD) ring was overrun by some nasty semi-humanoids with a bad attitude. An unsuspecting marine on an inspection tour landed and was suprised to find the base crawling with "things" he had never seen before. He had had bad receptions before, but not like this one...


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Guest

Unknown date

  
This is reminiscent of, and inspired by, id=435. That level was an early classic, whereas this is just so-so. The monochromatic texture scheme is understandable, but the map just feels like a lot of cramped rooms joined with stairs which make you hit your head. There's an impressively epic trench leading up to the exit. Dates from a time when Star Wars had a certain amount of underground cachet (it was just about to become trendy all over again).

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Unknown date

  
A bright, grey starbase. The author mentions influences from a "Star Wars" WAD, and you can certainly see some architecture reminiscent of the Death Star levels from "Dark Forces". There is minimal resistance, but the progression is clever (especially towards the end), and will keep you busy instead. There are also several good secret sectors that may take a while to find. Nothing special, but ten minutes of fun. --2/5

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  • File Reviews

    • By Rimantas · Posted
      Better play Wolfenstein 3D with keyboard only, thousand times in a row.
    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
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