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WHAT?! (as in the sound when something isn't right)

   (22 reviews)
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Guest

About This File

I consider this to be one HELL of a level. Meaning you can play this for a long time and not win. However it makes a great deathmatch. I made the hard skill levels (4 & 5) look a little more hellish, because the easy skill levels are a cakewalk. I figure it to be a cheap reward. I've included a .LMP of me beating (finally) the level on Ultra- Violence, but haven't tackled Nightmare yet.


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Guest

Unknown date

  
Very good addon . I enjoyed it.

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DoomTheRobot

Unknown date

  
Odd map, short, and painful.

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Guest

Unknown date

  
Typical 1994 map. Garbage! 0/5!

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Guest

Unknown date

  
Sure the architecture is crap but there are several good battles in this small wad.

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Guest

Unknown date

  
It's enjoyably hectic, although not all that tricky by today's standards; which makes me wonder whether I have changed or the computer gaming world. I still find Manic Miner hard, so perhaps I am now had so much practice with Doom that old levels do not challenge me much, and of course I am now using a mouse to control my movements whereas in 1995 I used the keyboard.

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Guest

Unknown date

  
Very nice! Good level layout too. Had a couple of scares there especially with the Cyberdemon. Get this map if you dont have it yet!

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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