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Skull Hall

   (3 reviews)
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About This File

Marine Private Sparks having completed boot was on a short leave. While touring the countryside with his sweet baby.....Babs, he chanced upon the Sarge's secret Hole-in the-Wall. Armed with but a revolver Sparks brought that house down! Recovering from wounds incured he got id in his skull that Special Forces was his calling...he had to forget about Babs...poor girl. None had seen her since his heroic though foolhardy attack on the Sargent's lair. UAC did find a lock of her hair.....bloodied. Something hadn't felt right during and after his Special Forces interview with Sgt. Magnus. The sarge, though posesser of a sparkling military record was somehow...illegitamate. So said Sparks gut level feeling. And why did he persistently break into mindless laughter? Sparks was, of course, admitted to SF training. He passed but not before sustaining some rather severe "hard to explain" injuries. One night, quite late, while recuperating Sparks logged onto the UAC BBS to check e-mail and there id was a brief cut-off message from Babs..." Magnus is one of them.. a mindless HellBeast, DON'T " and that was it. Babs was alive and Magnus was Hell Spawn! Unbeknowst to Sparks, Magnus had him under constant surveilance. Before Sprks logged off that night Magnus had trumped up new orders for him. UAC had been working on time travel and had maxed out work with animals. They now needed a human "volunteer". A few electronic manuvers by Magnus and the Time Brigade from UAC was hustling their volunteer Sparks to the transport pod. Will Sparks survive the transport? Where will he be sent? And if he survives how will he get back to give Magnus his due and maybe, just maybe be able to pull Babs close once again and whisper those sweet nothings in her ear!

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A doom1 version of sklhall2.wad, which is also available on the archives. The visuals are mostly the same, the gameplay is perhaps more boring without the SSG.

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Unknown date

Bad and cramped

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Unknown date

not that awful

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2